Dadais Workshop

Just downloaded it, looks very unique :love:. The multipliers on the left are unit sizes?
Yes. Hitpoints are figuring unit sizes in this scenario.

Multipliers on top left for non-sprite version of units are then an important hint.
Sprite version of units, on the other hand, don't need them. ;)
 
Revising Sengoku's secondary map, taking advantage of the Warring States' experience on tile's culture and dynamic territories.

Not enough tile for every clan, thus territorial colors shall have a little different meaning, adapted to current/last human player diplomatic relations on the visual side.
This shall see a deeper lua work behind that on the territory side, yet see the dynamic yield removed in the sengoku scenario.

exemple2.png
 
The sengoku scenario shall have the taxe rate get almost irrelevant :
"Gold" (koku), "Science" (diplomatic influence or supply ?) and "Luxuries" (culture) shall be as far as possible based on trade, factored by buildings only.

With technologies "taken off" too, this should open the path to the 64+1 clans war.
 
If some have tried the Warring States scenario, may I have your opinions about the supply system ?

Interesting alternative to technologies ? To keep as it is ? To deepen (eg considering distance to cities) ? Bad Idea ?
 
To notice, about supply and culture, one may earn help grasping it pressing "k" then "u" in game.
 
Greetings everyone, coming for news.

Computer died. I managed to extract data from the ssd, not loosing anything, especially last code for the Sengoku scenario.
From two machines with sometimes paralel projects, I'm down to one now.

Reorganizing Data, I'm finally ready to create back.

Updated the first post, adding links to released projects
and a preview from the TESv3, advanced on the second machine though evolutions still shall be seen, with its new bigger map :

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Computer died. I managed to extract data from the ssd, not loosing anything, especially last code for the Sengoku scenario.
From two machines with sometimes paralel projects, I'm down to one now.
Jeez that scares me considering I'm still using an 11yr old SSD lol (they say they only last 10yrs or at least back then they did).. I've bought a new one but keep delaying the switchover.. I keep all my Civ2 scenario work backed up on USB drives though. Am glad you were able to rescue all your files!
 
Removed strategic buildings on map, giving more space for warfare. Sadly, choosing koris as the base structure make this gain countered in the Kansai area.

Freeing unit slots, this will allow for more tribes, maybe allowing to set all begining clans in this game.

Currently creating a new set of bubbles for clans to replace flags on secondary map, earning finner details (see Awaji vs Itano koris for the Miyoshi clan per exemple), and creating koris on secondary map, to lighten lua calculations getting rid of dynamic cultural border in this scenario.

civ2temps.png

civ2temps2.png
 
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