Tanelorn
Deity
Can you have variable missile range -say one square for stones and javelins, two for arrows etc.?
This really is a revolutionary development...Whether It be ancient siege artillery, medieval longbows, WWI artillery or WW2 bombers, ranged missile units have always been a glaring omission in Civ2. The solution has been the high attack, low movement & low defence artillery type unit that must move into direct contact with enemy units.
Test of Time appears to be going through a renaissance right now. Quite remarkable given the venerable age of the game engine. Keep up the good work guys!
The next problem will be, if the AI will use it properly. In Civ 3 the AI landartillery routine is spoiled.