Calabim and undeadness

Bringa

King
Joined
Jan 23, 2006
Messages
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From the current bug thread:

Vampires aren't undead in FfH.

Remember when I said, about a year ago, that vampires not being undead was highly counter-intuitive? Well, the confusion this continues to cause seems to be proving me right ;) Also, they need to be nerfed! Make 'em undead so they can be countered!
 
From the current bug thread:



Remember when I said, about a year ago, that vampires not being undead was highly counter-intuitive? Well, the confusion this continues to cause seems to be proving me right ;) Also, they need to be nerfed! Make 'em undead so they can be countered!

vampires are just fine, as food is a rescource that must be collected just as much as production, gold, and beakers.

(plus they've already been nerfed so that moroi-vamps only gives +1 str, with iron required to gain an additional +1, while rust will reduce them back down to 4 base str)
 
And plus if you read the pedia entry you'll see that they aren't dead. They are still living they're just extending their life by taking it from their victims.
 
I think there should be a spell that will temporarily drain vampires' strengh or maybe a unit promotion that will give an additional attack bonus vs vampires.
 
I think there should be a spell that will temporarily drain vampires' strengh or maybe a unit promotion that will give an additional attack bonus vs vampires.

vamprires are a meelee unit, so rust works just fine
 
Undead vampires doesn't fit the setting/history.
I understand why people keep reporting this 'bug', as vampires are undead in every other setting (as far as I know), but it would be nice if they checked the FAQ once in a while.
 
There are hundreds, if not thosands of different vampire myths. The earliest (as far as I know) are the Akhkharu from Sumerian demonolgy. These demon women would travel at night and kill pregnant women and children and drink their blood. They were the progenitor of many of the vampire legends.

The tale of these demons was later converted into jewish demonology, and one of the Akhkharu, Lilitu, became the jewish figure Lilith. Lilith and her myriad stories were my inspiration for Os-Gabella.

So in a way the inspiration for Os-Gabella was the source for vampires. Just like in FfH Os-Gabella herself is the mother of the Calabim.
 
There are hundreds, if not thosands of different vampire myths. The earliest (as far as I know) are the Akhkharu from Sumerian demonolgy. These demon women would travel at night and kill pregnant women and children and drink their blood. They were the progenitor of many of the vampire legends.

The tale of these demons was later converted into jewish demonology, and one of the Akhkharu, Lilitu, became the jewish figure Lilith. Lilith and her myriad stories were my inspiration for Os-Gabella.

So in a way the inspiration for Os-Gabella was the source for vampires. Just like in FfH Os-Gabella herself is the mother of the Calabim.

I thought you'd gotten the myth there. Thanks for clarifying.

Hm. It makes me want (nonetheless) a Damphir to fight the Calabim. Or some sort of slayer society.

On that note - perhaps "rebels" for each and every civilization could be made, and were that civilization to become "too powerful" these rebels would emerge throughout the world to fight off the powerful.

I see this as a great balancing facet of the game. Generally - those who build well, get rewarded. The reward - is that you get bonuses that help you continue to dominate. The cycle continues. The "rubber-band" effects are oft hated by players because they feel as though its a punishment for doing well.

But - what if (as a part of shadow, or ice) a mechanic/flavor was installed that would produce the "antithesis" group of a leading civilization in the world and press opposition upon the "leaders".

If the calabim are in control of 50% of the world's territory or wealth or whatever condition - perhaps a society of slayers emerge throughout the world - hidden in cities, both calabim and foriegn alike. These cities produce slayers who seek to ruin Calabim domination - and prehaps even produce a barbarian (or not) hero of a Damphir.

If the Luchurip grow too powerful - perhaps a cult of anti-technlologists emerge to swear a "righteous war" upon the artifice of the age. Were the elves to dominate - perhaps old and ancient elven eating monsters would appear and attempt to destroy elven soceity. Etc.


Each civilization has a past, each civilization has a theme, and each most assuredly has some sort of "counter" idea that could be used in a realatively "rebellious" capasity to create a rubber-band effect in the game that was fightable by "normal" (productive/military/cultural) means. Also - perhaps there could be some reward for destroying or defeating the "specific foes" that would appear to readjust the game. Were the calabim able to hunt down and destroy (or remove) the slayer strongholds, and kill or capture the damphir - perhaps some great power/relic/ability would be granted to them.

I smell quests a-plenty, and balancing and flavor abounds.

-Qes
 
Ancestors meaning that the vampirism of all other vampires was gifted by them (or by those to whom it had been gifted by them, or those to whom...), not that they are the other vampires ancestors in the normal biological sense.
 
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