Sultan Bhargash
Trickster Reincarnated
I think with the differences in the different cultures it might behoovle us to start to post our winning strategies for particular civs. I will start with mine for the Russians, who as expansionists, should be played on large or huge worlds with no more than the regular number of civs and the biggest possible landmass. As expansionists (and as all civs without the instant temple building of the Egyptians), dont bother trying to play them on higher than regent levels.
I built 2 or 3 scouts early and sent them out in every direction. When they yielded up warriors I put those warriors to work scouting, cutting up the little bits the scouts would miss or protecting the scouts from the few barbarians that emerged in the wilderness. My scouts yielded up almost all of the ancient techs (while I researched directly towards literature and built the Library, to keep it out of enemy hands) and even a few midevil techs. I did a big sprawl, moving towards resources first; iron took me five cities to reach. When I finally was flush against my first neighbor, England, I let my culture pull a few cities in while I was buisy on an island rush building a harbor to get saltpeter. Cossacks came on line around the same time as railroads and while my neighbors were still struggling to reach Knights. I was already a democracy, so I employed the democracy war strategy of my preference: smash and grab; more on that in another thread but basically the cossack is the ultimate invasion fighter, able to get to the edge of most AI city radius' and then run right in and kill. I am currently almost the master of half of a world, with 63 cossacks and 21 knights (no upgrade available to cossack
) and I have been able to slow my research (moving towards industrialization while everyone else is still looking for Navigation or Chemistry) in order to yield nearly a thousand gold a turn which I am using to rush build temples to increase my border sizes. Try it out.
I built 2 or 3 scouts early and sent them out in every direction. When they yielded up warriors I put those warriors to work scouting, cutting up the little bits the scouts would miss or protecting the scouts from the few barbarians that emerged in the wilderness. My scouts yielded up almost all of the ancient techs (while I researched directly towards literature and built the Library, to keep it out of enemy hands) and even a few midevil techs. I did a big sprawl, moving towards resources first; iron took me five cities to reach. When I finally was flush against my first neighbor, England, I let my culture pull a few cities in while I was buisy on an island rush building a harbor to get saltpeter. Cossacks came on line around the same time as railroads and while my neighbors were still struggling to reach Knights. I was already a democracy, so I employed the democracy war strategy of my preference: smash and grab; more on that in another thread but basically the cossack is the ultimate invasion fighter, able to get to the edge of most AI city radius' and then run right in and kill. I am currently almost the master of half of a world, with 63 cossacks and 21 knights (no upgrade available to cossack
