Okay, so a coupla hours for the whole tech tree was a bit ambitious.
However I have completed the design for the first age, units, buildings, the tech tree.
I have to go to be real soon (get up in 5 hours and parents on my back) but I do n ot now think that if this mod ever gets made I can claim to have done even 1% of the work - you graphics guys are looking good. Only problem is I have now realised exactly how much I want and its a lot
So here's the list of units for the first age as it stands (if you want ill give you stats but these are now units im almost 100% sure ill need graphics for)
Orc Warrior
Goblin Warrior
Gnome
Reaper
Warrior
Flying Warrior (man with wings) (air)
Dwarf Axe man
Lizard-man warrior
Mereman warrior (doesnt have tail if youve played ToT youll know what I mean its basically a green man with a trident)
Spearman
Dwarfish Spear man (or some kind of defensive dwarf unit)
Spear Lizard-man
Fairy Dust (Missile unit, will not require civ specific colour) (air)
Swordsman
Dwarf Swordsman
Goblin Swordsman
Orc Swordsman
Tritons Legion (one again nice to have played ToT which is where im getting the ideas for this race from, mereman with trident and cape I do NOT want it standing on a ray)
Winged Guard (Men with wings they just have to be different from the warriors) (air)
Archer
Orc Archer
Elvish Archer
Lizard Archer
Goblin Archer
Pixie (ground unit)
Dark Legion (Ian evil looking soldier but basically human shaped not a cloak)
Wandering Soul (wont attack)
Ghost (air)
Fairy (air)
Kelpie (sea)
Spirit Boat (sea)
Horseman
Elvish Rider (horseman)
Fairy Horse
Goblin Horseman
Dark Rider (cloaked rider the nine for all those who have seen LOTR)
Witch (air)
Djin (air)
Druid
Catapult
Dwarf catapult
Rock thrower (a not very powerful catapult used by the less mechanical races)
Great Orc (big orc)
Frostling (like a goblin but icy)
Basilisk
Ghoul (incarnate)
Sorcerour (air)
Sea Witch (air)
Flying Shaman (air)
Boggart
Galley
and thats only the first age

:crazyeyes
NOTE: all the units are gorund unless specified (dont know whether that makes a difference to you guys)
Not all of them will require civ specific colours - if u want to know which ill telll you.
And here for your general intrest are my own notes on the races (i've just pasted and copied them in so they might nit make sense to you) - all the races have different units however (though some obviously overlap)
MY NOTES
ORC - Orc Warrior - 1,1,2 (treats all squares as road, can at-
tack multiple times)
Settler
worker
GOBLIN - Goblin warrior 2,1,1
Settler (costs 10)
Worker
GOBLINS CAN BUILD WONDER WHICH HALVES UP-
GRADE COST
FAIRIES - Gnome - 1,1,2 (stealth)
Settler (costs 0 population)
Worker (costs 0 population)
FARIES CAN BUILD IMPROVEMENT WHICH ELMI-
NATES UNHAPINESS
STYGIANS and FALLEN ONES - Reaper (3,1,1)
Settler
Worker
BUTEOS - Warrior (1,1,1)
Flying warrior (air unit - 1,1,1 R4 and bombard strength 2 - can
recon, air defence and bombard
Settler
Worker
DWARVES - Dwarf Warrior -1,1,1
Settler
Worker - (Has attack and defence rating of 1)
DWARVES CAN BUILD MINES (50% production bonus)
LIZARDS - Lizard Warrior 1,2,1
Settler
Worker
MEREFOLK - Warrior (1,1,1) - amphibious
Sea Warrior - (ship - 1,1,4, can carry 1)
Settler
Worker
MEREFOLK CAN BUILD IMPROVEMENT WHICH GIVES
EXTRA SEA FOOD
ALL OTHERS - Warrior (1,1,1)
Worker
Settler
END NOTES
GOTTA GO