futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
Nothing wrong with conquering the entire world before 1000Aad, although on normal speed and continents I would say that is nigh impossible.
I wouldn't say also that we're using "purist" rules, we're just trying to work as many cottages as possible while expanding at a nice pace. Nothing too purist about that really.
If we have say a coastal tundra city that has 3 seafood and next to no grasslands, then sure run specialists, that makes perfect sense.
But if you have a pig and a riverside corn with the rest being mostly grassland (former jungle) then avoid the temptation to run 4+ scientists and instead increase your
and cottage that baby.
I wouldn't say also that we're using "purist" rules, we're just trying to work as many cottages as possible while expanding at a nice pace. Nothing too purist about that really.
If we have say a coastal tundra city that has 3 seafood and next to no grasslands, then sure run specialists, that makes perfect sense.
But if you have a pig and a riverside corn with the rest being mostly grassland (former jungle) then avoid the temptation to run 4+ scientists and instead increase your
