Can I change the tree cut radius?

Depends on the improvement.

I.g. there is, but you might not like the how.
 
Well, as i said it depends on improvement... But since you are not telling me which one...

If the Nif of the improvement has a TreeCut object, you can increase the radius of the tree cut object (Use NifScope).

If the Nif of the improvement not has a TreeCut object, you can add one (best is copy&paste it from a existing improvemenat) and then increase set the radius to what you want (Again, use NifScope).

The ForestPreserve.nif has a TreeCut object, so you can chek it out for reference.

To find out what Nif is used, check out the Civ4ArtDefine_Improvement.xml.

Some [many] improvements are handled via Civ4PLOTLSystem.xml. To find out if, look for the <bUseLSystem> tag in Civ4ImprovementInfos.xml

With these you have additional options in the LSystem.

Relevant Attributes there are bCutTrees:1 to enable tree cuting and fCenterCut:xxx to define its size (can be used on Artrefs and Goals). Serch for "goal:IMPROVEMENT_COTTAGE" in the file for refrence.
 
Ok, thanks, but what is nifScope, (sorry, not very familiar with modding things yet)

I know of the lplotsystem.xml

My goal was to decrease the radius of trees cut for most all improvements, even lessening for the roads. I wanted to leave some trees around improvements such as farms, mines, etc.

Was just wondering if it were possible

Thanks

(i will now attempt the Alexanderish feat) :crazyeye:
 
I think you can't prevent/reduce tree cutting on roads (unless oyu want to disable _all_ tree cutting)

NifScope will let you edit the games graphics files (nifs).
A few tutorials are in the Tutorail section (tho none on tree cutting specifically afaik)
Google for a download.
 
Where are the nifs? I've looked all over and can't find them. The directory given in LPlotSystem list them as being somewhere where they're not? Am I looking in the right place?


:confused:

BTW I got nifskope, and i can now open dds files, and gamebryo files, but still can't find the nifs
 
The nifs should be in Assets\Art\Terrain\Ressources (In the folder where you installed the game to (Probably C:\Program Files\Colonization\ or somethink), not in MyDocuments)

Make sure your OS does not hide/lock files from you (XP and Vista will set Program Files as Hidden\System folder by default. Bad for modding.)
 
How will I know if the os is hiding them? (I have Vista), and how would I counter it if it was?


(no nifs in sight)
 
I got Col myself now.

The files are not packed and present in [Whereever you installed]\Assets\Art\Terrain\Ressources\Iron\Iron.nif for example.

If [wherever you installed] is C:\Program Files\ you need to change the OS to show the contents of the folder, to show hidden and System files. On XP these options were in File Explorers Folder Options. No idea bout Vista.

I get the feeling however, that this is not your problem - if it were, you would miss all files, not just the Nif's. You must be looking in the wrong place.
 
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