werothegreat
Warlord
See the title.
Given the Might virtue that let's you replace a conquered station with one of your choosing, it sure sounds like they can be attacked.
What i think is problematic is the 3 tiles radius around a station one can't found a city. I get it with two cities having to keep a distance from each other, but 1 tile stations? Feels too limiting.
@3of5 - Oops, misremembered that.
I agree the station requiring the same radius as a city is bewildering and potentially annoying. Hope this changes before release!
A reduced no-build radius would be nice. One tile maybe?
A reduced no-build radius would be nice. One tile maybe? From the VODs they appear to populate pretty densely.
I think the idea is that you can never work a station tile.
I'm guessing there would be a diplo penalty with anyone trading with the station, and perhaps some people they are near.
I don't get this annoyance some people have with the no-settling area around a station. Just settle the closest you can, and in time all worthwhile hexes will be yours anyway. Stations don't expand borders. They're just... stations.
What i think is problematic is the 3 tiles radius around a station one can't found a city. I get it with two cities having to keep a distance from each other, but 1 tile stations? Feels too limiting.
I assume this is counting 3 tile radius the same way Civ V does and so that's exactly the same exclusion zone as Civ V cities & city states?
If so, that may be a good value for them IF there's any game mechanic that can turn them into cities. (Such as conquest or equivalent of Austrian UA / Venice UU)
But actually I found in Civ V that under the default rules, the AIs found cities too close together and it has a better settlement pattern if the exclusion zones are increased by one additional tile and its likely the same will apply in BE.
Also, there probably is an advanced setting to change number of independent stations in BE similar to how there is an advanced setting to change number of city states in Civ V that players can can to cut them down from their default ratio to something more reasonable.
It may be an open question is to if you can destroy independent stations at all given that city states in Civ V can not be destroyed.
watch northernlions vid and you might agree that a 3 tiles radius feels somewhate counterintuitive. Also i'm very picky to where i put my city. with a radius of 3 tiles i almost certainly have to destroy one or even two stations to be able to settle, where i want to. each fracking time.