Can I make 'advanced' barbarians?

Yeah, stealth destroyers are indeed on the list of units the barbs cannot build. I do not allow them to have them in my games either. How would they fund it? I do allow all missles though (blackmarket) and have been debating ICBMs. I probably may try out ICBMs once I turn off global warming again.
 
I have never been attacked by Stealth Destroyers, but if they are invisible, wouldn't you be unable to determine their nationality.

i.e. Say they are an Enemy AI's Ship, you cannot see them (Because they are invisible), they attack, what does the game do? Just tells you a "barbarian" attacked you? when in reality it was just another Civ's ship incognito (similar to the privateer).

In my case, the SD just appeared in the next square, pulled alongside my destroyer, and opened fire. After sinking my destroyer, the alert menu reads "Your destroyer has been destroyed by a Barbarian corvette!"

It didn't have a nationality flag, and was a darker shade than the regular SD. If they show up again, I'll try to take some pictures.

ETA: After they sunk my destroyer, the barbarian ship disappeared again. I had to upgrade some of my destroyers to stealth destoyers to see them, sitting one tile over from me.
 
that makes sense. Modern barbarians = terrorists.
 
I am not positive but I think in FFH2 Mercenaries (hidden nationality) show up as barbarians, but I may be wrong its been a little while.
 
Well what I meant was to go to WB right at the very beginning of a new game and saving the WB-file there, then edit and load this file = play a scenario (one minor problem is that the barbs will forget their starting techs). I don't think it works well when you are further in the game.

The problem is that you can't infiltrate barb cities with a Great Spy so I thought of this trick, tried it, and it worked. :)

Apologies for the bump, but I've been playing around a bit and came up with an alternative method of initiating spying on the barbs that will work anytime in the game. Similar to Dan's scenario edit this essentially gives you 5000 EP vs the barbs. Even though they don't show on the espionage screen, the passive effects are still in play so the cities can be investigated and monitored.

  1. Bring up the Python Console by pressing SHIFT-~
  2. Type the following 4 commands:
    Code:
    player = gc.getPlayer(gc.getGame().getActivePlayer())
    team = gc.getTeam(player.getTeam())
    barb = gc.getBARBARIAN_TEAM()
    team.changeEspionagePointsAgainstTeam(barb,5000)
  3. Close the console with ~ and double-click a barb city to investivgate.

You could do it with less commands if you make assumptions such as your team always being team 0 and the barbs always being team 18, but doing it this way is a little more flexible and elegant. ;)
 
I always thought there should be an Advanced Barbarian option. Maybe if they get advanced enough and have enough cities relatively close enough they could form their own civ? That'd be an interesting development.

I also find it absurd that they can't build Privateers! If anyone can have them, it should be Barbarians!
 
I'm planning to do this on that on so Terra map barbs would get at least Palace, Stonehenge, Pyramids & Versailles about right away after finding their cities on 'new world' on Prince. Also thinking of removing their tech limits..

Should probably be interesting, whenever i get there..
 
Um... Corvettes

weird, sounds like something you'd see in a Sci-Fi book

But yes, if they're stealth destroyers you wouldn't be able to tell what nationality they were. But still... Corvettes
 
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