I do not believe this can be done currently but was hoping someone with more xml knowledge could tell me if the xml could be edited to add unique names to Improvements similar to the situation with Units.
In my modpack I have created a new resource called "Lost Civilization" and an improvement that can be built on the resource called "Excavated Ruins". I thought it would add a little flavor to the game if I could give each "Excavated Ruins" improvement a unique name along the lines of "Excavated Ruins of [insert civ name here]". I would use civs that were not currently in my modpack for the names.
Is this just a matter of editing the CIV4TerrainSchema.xml and CIV4ImprovementInfos.xml files? Any info or help on this is appreciated. Thanks.
In my modpack I have created a new resource called "Lost Civilization" and an improvement that can be built on the resource called "Excavated Ruins". I thought it would add a little flavor to the game if I could give each "Excavated Ruins" improvement a unique name along the lines of "Excavated Ruins of [insert civ name here]". I would use civs that were not currently in my modpack for the names.
Is this just a matter of editing the CIV4TerrainSchema.xml and CIV4ImprovementInfos.xml files? Any info or help on this is appreciated. Thanks.