SpankmyMetroid
Prince
- Joined
- Jun 22, 2016
- Messages
- 320
It doesn’t make sense to me to have a 50% boost to enemy troops in the classical era after taking one capital of someone else, especially if that’s the max bonus (and if it isn’t, good god how high does it get???). If the point of the combat bonus is to gradually increase the difficulty of finishing off the dom victory (which should be fine as it’s easiest to snowball by taking an opponent’s cities) then it makes sense for the combat bonus to also increase stepwise. It also adds some consistency to planning a conquest, because of the randomness leader personalities present right now to warmonger protection bonuses. Ghandi might be the next logical target on your continent but because he hates warmongers so much he maxes out on the penalty right away, while Ramses on the other side of him would only have a 10% bonus to work against. So you’re forced to either fight an opponent with an army effectively 1.5x stronger than it’s size or awkwardly move your troops around his cities without the benefit of being able to heal or resupply from your lines. All because Ghandi has a hardon for keeping the peace! And anti warmonger fervor is completely arbitrary when applied to when the player gets a bonus against an attacker.
Instead, why not just increase the penalty up to a portion of 50 or 75% for all players for each capital taken? So in an 8 player game, giving 1/6th of a the full 50% bonus after the first capital is taken, 2/6th after the second, etc. There could even be ideology policies that influence this modifier (freedom doubling it for the player and order halving it, for example). This would smooth out the domination process and keep players and AI from getting “stuck” after the first conquest (or even before their first capital if they’re unlucky enough to take few satellite cities first and get a huge warmonger score).
Instead, why not just increase the penalty up to a portion of 50 or 75% for all players for each capital taken? So in an 8 player game, giving 1/6th of a the full 50% bonus after the first capital is taken, 2/6th after the second, etc. There could even be ideology policies that influence this modifier (freedom doubling it for the player and order halving it, for example). This would smooth out the domination process and keep players and AI from getting “stuck” after the first conquest (or even before their first capital if they’re unlucky enough to take few satellite cities first and get a huge warmonger score).
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