I see a possible path to make everyone happy with civ switching. Consider if you will…
Yes, I know this has issues…
- For each civ, FXS creates 3 civs for the 3 ages, but with the same name. For example, current “Egypt” would become “Antiquity Egypt” and FXS would create an “Exploration Egypt” and a “Modern Egypt”. Likewise, current “Shawnee” would become “Exploration Shawnee” and FXS would create a “Modern Shawnee”. There would be no “Antiquity Shawnee” since the current Shawnee does not appear until the Exploration age.
- Optionally, FXS could make an “Antiquity Shawnee” which allows the Shawnee to become a starting civ.
- For civs that have multiple ages, one age would be designated their “empire” age. For example, “Antiquity Egypt” would be Egypt’s “empire” age.
- These new civs would have features relevant to their age.
- Perhaps the “non-empire” civs would be a bit less powerful, which would incentivize players to pick a age-matching civ.
- There would be a game option that controls how civs change. Multiple options could be selected if they do not conflict.
- Historical. Similar to FXS’s current Egypt => Songhai. “Antiquity Egypt” => “Exploration Songhai”.
- Gameplay. Similar to FXS’s current Egypt => Mongolia if 3 horse resources are improved. “Antiquity Egypt” => “Exploration Mongolia”.
- Same. This option forces all civs to move on to their next age civ. “Antiquity Egypt” => “Exploration Egypt” => “Modern Egypt”.
- Any. This option would allow any civ to become any other civ of the appropriate age. “Antiquity Egypt” => “Exploration Egypt” or “Antiquity USA” => “Exploration Babylon”.
- One Random Hidden. This option would predetermine a random future civ, but you would not know it until it is time to switch. “Antiquity Egypt” => ???.
- Move Me. This option would limit civs to those that would benefit from an opposite playstyle in the next age.
- Others? There would be plenty of combinations for other themes.
- Select your game option however you please.
- FXS would default this option to “Historical” + “Gameplay” to match their current strategy.
- Traditionalists would select “Same”.
- Historians would select “Historical”.
- A middle-ground option could be “Historical” + “Gameplay + “Same”.
- Want a surprise? Try “One Random Hidden”.
- Want a challenge? Try “Move Me”.
- Want a free-for-all? Select “Any”.
Yes, I know this has issues…
- The biggest obstacle is the expense and time for FXS. Adding triplicates of each civ would mean less civs and less civs would mean less flavor.
- Making “non-empire” civs relevant. For example, what would be the UB for “Modern Babylon”? What would be the UU for “Antiquity USA” without stealing from a Native American civ?
- Absolutely impossible to keep the purists happy. Too many inaccuracies for someone to not get their feelers hurt or their immersion bent.
- The “Antiquity”, “Exploration”, and “Modern” names are kind of gamey. Perhaps FXS can change them to something relevant to the age but obvious, like “Antiquity China” becomes “Shang China”, “Exploration China” becomes “Qing China”, and “Modern China” becomes “PRC China”. Not sure what the three names could be for newer civs like USA.
- Plenty more that I have not thought of.