Can you build too much of a good thing?

Quick question: Is that 0.01% modified by game speed, or are you much more likely to pop some free resource from hills in a marathon speed game?
I know in a recent marathon game I had two or three resource discoveries in the hills around my capital.

But thanks to the posters in this thread for clearing that mechanic up - I always read it to mean that on completing the mine you might find a resource, something which never happened.
 
just to clarify - I think you guys are saying a new resource on those hills won't pop if a mine has already been built on the hill? because when I play I get new resources to appear all the time on hills that are outside the fat cross of any city but are within my borders.. so after the resource appears, I then go and mine it of course to provide the resource. an important reason for this is late in the game something like aluminum will appear on a random hill on the edge of my empire, so I need to go mine it to provide the production bonus you get from aluminum. but that hill is still not within any of my cities' crosses and is not being worked by a citizen
 
just to clarify - I think you guys are saying a new resource on those hills won't pop if a mine has already been built on the hill?

The way the mechanic works: when the map is generated, resources are placed on plots. You can't see those resources in play mode until you discover the necessary technologies. But they don't move - improving the hill that includes them ahead of time doesn't change anything. (You can verify this using the world builder, if you like).

But, in addition to the initially seeded resources, new resources will randomly appear in worked mines. The working part is essential....

So if you reviewa widely played game, like the realms beyond epics, you'll discover that the locations of most resources are exactly the same for all players, but occassionally a player will report that they "popped another one!"; and that player will have an extra resource in play for the rest of the game.


From the department of worthless trivia - the game actually checks all improvements to see if they pop a bonus resource - but only mines can be built on a tile that doesn't already have a resource, so that's the only place it matters. Might be a fun mod: you have discovered a source of Cows near Delhi!
 
No, many improvements can be built on a tile that don't already have a resource.
 
No, many improvements can be built on a tile that don't already have a resource.
Yes, but VOU is saying that only mines will lead to the game generating a new resource - windmills don't, cottages don't, etc. etc.
 
No, that wasn't his point.
 
No, that wasn't his point.

I agree - was smoking something when I wrote that.

My intended point was that modifying the game so that other improvements also pop resources is a trivial xml change. Not sure how anyone else was supposed to decipher that from the blatant falsehood I presented, though.
 
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