Can you construct Science victory projects, which require a Spaceport, in more than 1 city?

Leathaface

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Projects like "Launch Earth Satellite" or "Moon Landing". I am playing on Epic game speed and it will take me 57 turns to construct a spaceport in Rome, which has 56 production.

If I have to build all 3 Spaceport projects in Rome it will take ages for me to get a Science victory. Like well over 100 turns in a game which has had 416 turns so far. I don't want to have to spend at least a 5th of my entire game just clicking the next turn knowing that victory is almost certain.
 
So build additional Spaceports. Or use traders to boosts Rome's production. Or build cities closer in your next game so you can overlap Power Plants. Or look in to the Great People that give bonuses to the Space Race. Also, if you didn't wanted a more compact Science game you probably shouldn't played on Epic.

An awful lot of ways to help yourself here!
 
Yes you can build them in more than 1 city. But I find 2 cities is optimum. Because you can't build the moon landing until the Earth Satellite is up. And you can't build the Mars projects until the Moon Landing is complete. So at best, you are likely to only get 2 projects going concurrently. And often the production of the top production city is enough to complete 2 Mars projects before a 3rd city can complete 1. Not to mention you still have to research all 3 techs. So I build spaceports in my top 2 production cities (if I have the room). Build 2 Mars projects concurrently, and when you have the research done for the 3rd, your top production city should be about done with one of the Mars projects.

Although I admit lately I'm just lazy and I go for the cultural victory. :)

edit: your production looks a little low. Ideally if you work on multiple factory bonuses you can get your production up higher. Personally I also run counterspies in both cities industrial zones and spaceports. Although I haven't seen the AI go after my spaceport yet, I don't take the chance.
 
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Can multiple cities work at the same time on a single Spaceport project?

They cannot.

One thing you can do is try to land specific Great People. There are a few good ones that give various boosts to space race projects. The Democracy Government and lots of gold helps here. I remember getting the one that gave a huge production boost (Carl Sagan I believe?) and using it to 1-turn my final space race project while the other two were a couple of turns away from completion.

Great Scientists to watch for: Carl Sagan, Stephanie Kwolek. Great Engineers: Robert Goddard, Sergei Korolev.
 
If you need to build them the hard way, on default speed 25 turns is a good (not great, but good) number of turns needed to finish the bigger projects. That's 120 production.
 
as mentioned above, look for those great engineers and great scientists. Post #6.
 
On ma
If you need to build them the hard way, on default speed 25 turns is a good (not great, but good) number of turns needed to finish the bigger projects. That's 120 production.

marathon I build wonders at the average of 40-80 turns sometimes a little over 100
 
The entire implementation of achieving a science victory is borked imo.
You're supposed to be winning with science, not production. Yet to win this way, you need to have a production powerhouse.
All the way back In Civ1, you could share the burden across your empire AND you could rush-buy with money. Makes total sense - Cape Canaveral isn't the industrial heartland of the US either, or is it?
Now we have megaprojects where a single production site must carry the entire burden? It's almost if they'd found a textbook on Sid's attic with everything he found to be not working while designing Civ1, and now they based the entirety on Civ6 on these rejected ideas...
 
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