kcmarkwell
Chieftain
- Joined
- Oct 26, 2005
- Messages
- 91
As the title suggests, from my experience I have found that you can almost never be too aggressive when obtaining land or building military might. The only exceptions to this are of course, do not over extend after you have killed off a neighbor or two until you get courthouses online.
When I first played Civilization 4, I thought there was hope for the "builders" of the game because of the big bonuses you typically get when defending vs attacking. What typically happens if you just defend on higher difficulties(and I am talking all game, not just for a little while, but the whole game), you got no chance at winning (aside from diplomacy of course).
I also play a good bit of multiplayer and the winners of all of those games are the most aggressive civ with the best strategic resource in their capital.
So, I would defintely say you can never be too aggressive with any game, even if you pursue other victory combinations other than domination and conquest. I would agree with this statement even as much to say that their needs to be some tweaking on the programmers side to make defense a more logical choice for victory. Maybe higher %'s for defensive positions, harder to crack cities, etc.
When I first played Civilization 4, I thought there was hope for the "builders" of the game because of the big bonuses you typically get when defending vs attacking. What typically happens if you just defend on higher difficulties(and I am talking all game, not just for a little while, but the whole game), you got no chance at winning (aside from diplomacy of course).
I also play a good bit of multiplayer and the winners of all of those games are the most aggressive civ with the best strategic resource in their capital.
So, I would defintely say you can never be too aggressive with any game, even if you pursue other victory combinations other than domination and conquest. I would agree with this statement even as much to say that their needs to be some tweaking on the programmers side to make defense a more logical choice for victory. Maybe higher %'s for defensive positions, harder to crack cities, etc.