Can you move cities

Sweetchuck

King
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Nov 26, 2006
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Can you move cities and at what point without abandoning them.

If you can, how do you do it - and if you move a landlocked city to the coast, can you then build a harbor?
 
Can you pick up a city and all of it's improvements and move them to another tile? No.

But you can abandon the city (starve/make workers/settlers) and then take those settlers and find a new city location. But you'll have to build all the improvements from scratch again.

As for the new city by the coast, of course you can build a harbor. But then, you're not 'moving' the city, but abandoning the old one in favor of a new one in a new location.
 
Turner - thanks for the reply.

For some reason, I thought there was a way to take a city and turn it into a settler - and settle on another tile with some or all of the improvements that were in the original city.

Reason I'm asking, the Civ Complete version sometimes gives you cities directly from goody huts. So, if I have a city 3 tiles away, I'm thinking that I could move the "free" city sometime.

How do you starve? I know how to pop military units and workers, settlers - but if I decide to starve one of the cities down and build a settler - I'm not sure how to do that.

Thanks
 
Turner - thanks for the reply.
You're welcome. :)
For some reason, I thought there was a way to take a city and turn it into a settler - and settle on another tile with some or all of the improvements that were in the original city.
Well, that's partially correct. What you can do is take a city, starve it down (read below on this) and when your city reaches 2 you can build a settler and disband the town. This was a "poor-man's abandonment" way back when. It used to be you couldn't right click and abandon a town, and now you can.
Reason I'm asking, the Civ Complete version sometimes gives you cities directly from goody huts. So, if I have a city 3 tiles away, I'm thinking that I could move the "free" city sometime.
That's why I don't like free cities from GH's. They're always in the wrong place. ;)
How do you starve? I know how to pop military units and workers, settlers - but if I decide to starve one of the cities down and build a settler - I'm not sure how to do that.

Thanks

Assuming epic rules, every citizen requires two food. So if you have a town with a pop of four you need to have the workers bringing in 8 food per turn. In order to abandon a city and create a settler at the same time, you need to get the city down to a population of 2. You do this by making the FPT less than x*2, where x=city size. So in the above example, if your workers brought in 6 FPT, then you'd be losing 2FPT and eventually the city would starve and you'd lose a pop point. Or you could make settlers to reduce the pop, that would be 2 pop for every settler you have.

So get that city down to a pop of 2 any which way you can. Then make sure your FPT is 4. When the settler is complete you'll get a pop up that says the city doesn't have enough pop to make the settler. You can delay production, abandon the city (and get the settler out of the deal) or change production. Select the second option, and the city goes bye-bye and you now have a settler that can settle somewhere else. If you've made workers/settlers while getting that city down to pop 2, then they can join the new city.

Clear as mud? The important think to remember is pop 2 with no extra food coming in, or being short on food. Then when the settler is done being built, you can abandon the city and find a better spot.
 
I got it - thanks again.

I can save value by getting the GH city by poping out a few settlers and/or workers and bailing on the town when the town 3 tiles away is getting to the point where it's maxinig on usable area for the citizens.
 
Sell all improvements the turn before you finish that last settler. Or sell them all once you decide to move the town, since you would save a bundle on upkeep.
 
Turner's trick also works at size 1. You just need to have enough shields in the box to build the settler and not be growing. Hire specialists to prevent it.
 
Turner's trick also works at size 1. You just need to have enough shields in the box to build the settler and not be growing. Hire specialists to prevent it.

Only for a Worker... a Settler can't be built if the city is size 1.

If you do this to a captured AI city (starve & then abandon with a Settler) do you still get the same attitude hit you'd get from a straight raze/abandon?
 
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