raystuttgart
Civ4Col Modder
Hi guys,
the next small feature is implemented.
Improvement "Canal"
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Credits for 3D graphics:
@hrochland
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Basically the pictures say all about it.
1. Canals can only be 1 Plot length. (So no 2 canals in a row to prevent inland city exploits.)
2. Canals need an adjacentWater Plot (Coast, Lake, Ice Lake, Large River, Shallow Coast) to be built
3. Canals allow only Coastal Ships and Fishing Boats to pass. (So no giant Galleons on colonial canals.)
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Further Info:
You can use Canals to e.g. connect a City / Fort / Native Village a Lake / Coast / Large River which is 1 plot away.
If you are smart or lucky you can repeat that. (Without having to clutter the map with Forts.)
e.g.: this would work:
City -> Canal -> Lake -> Canal -> Native Village -> Canal --> Lake --> Canal --> Fort --> Ocean
Explanations in Colopedia of Improvement:
Here you see the Pioneer Build Action Button:
(If the Pioneer is allowed to build a canal of course.)
The Carrack can not use the Canal:
The Coastal Ship however can:
the next small feature is implemented.

Improvement "Canal"
-----
Credits for 3D graphics:
@hrochland

-----
Basically the pictures say all about it.
1. Canals can only be 1 Plot length. (So no 2 canals in a row to prevent inland city exploits.)
2. Canals need an adjacentWater Plot (Coast, Lake, Ice Lake, Large River, Shallow Coast) to be built
3. Canals allow only Coastal Ships and Fishing Boats to pass. (So no giant Galleons on colonial canals.)
----
Further Info:
- Canals need Flatland but otherwise have no Terrain restrictions
- Canals will remove all Terrain Features (e.g. Forrests) from the Plot when built
- Canals can be built outside City Radius and have no owner (once built every Player can use it)
- Of course it is in your cultural borders other Players need to have "Open Borders" to use your Canals (normal cultural borders rules)
- It is not really cheap and gives only +1 Food (so consider wisely if you do not rather build another Improvement instead)
- Land Units can cross canals
- Unless you really need a canal, you most likely not build it.
- Other improvements for increasing Yields will normally be more valuable.
You can use Canals to e.g. connect a City / Fort / Native Village a Lake / Coast / Large River which is 1 plot away.
If you are smart or lucky you can repeat that. (Without having to clutter the map with Forts.)
e.g.: this would work:
City -> Canal -> Lake -> Canal -> Native Village -> Canal --> Lake --> Canal --> Fort --> Ocean
Explanations in Colopedia of Improvement:
Here you see the Pioneer Build Action Button:
(If the Pioneer is allowed to build a canal of course.)
The Carrack can not use the Canal:
The Coastal Ship however can:
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