Tomice
Passionate Smart-Ass
Now that we have canals as a district, how do you think they'll interact with rivers and roads?
First, the known facts (according to Ed Beach's announcement "letter"):
- Each city might have 2 canal districts (so a 3-tile wide land strip may be crossed by a standard canal)
- The Panama canal wonder allows us to create a 7-tile canal (including 2 city tiles)
- In other words: Coast---Canal-City-Canal---Panama---Canal-City-Canal---Coast
- Being a district means the canal is ON the tile, not BETWEEN tiles like a river
Assuming a river flows parallel to the canal, do you think it will somehow be "fusioned" into the canal?
The graphic for dam districs certainly shows us that a river can be "stretched" onto the tile within the graphics engine (can't find a good picture). It would certainly look weird if our citizens would just dig an artificial canal right next to the existing river???
Also, which benefits could you imagine for the canal? Aside from the obvious (ship passage), of course.
Should it act as road regarding unit movement? Should it give some gold yield? What about adjacency (it's a district after all)?
I always found it a pity that rivers don't count as free, natural roads (at least within the newer versions of civ, they were ON the tile 10-15 years ago). Of course I understand that the in-between version has its merits, too, especially for warfare. But maybe there's a new solution for this issue now that we have the canals?
First, the known facts (according to Ed Beach's announcement "letter"):
- Each city might have 2 canal districts (so a 3-tile wide land strip may be crossed by a standard canal)
- The Panama canal wonder allows us to create a 7-tile canal (including 2 city tiles)
- In other words: Coast---Canal-City-Canal---Panama---Canal-City-Canal---Coast
- Being a district means the canal is ON the tile, not BETWEEN tiles like a river
Assuming a river flows parallel to the canal, do you think it will somehow be "fusioned" into the canal?
The graphic for dam districs certainly shows us that a river can be "stretched" onto the tile within the graphics engine (can't find a good picture). It would certainly look weird if our citizens would just dig an artificial canal right next to the existing river???
Also, which benefits could you imagine for the canal? Aside from the obvious (ship passage), of course.
Should it act as road regarding unit movement? Should it give some gold yield? What about adjacency (it's a district after all)?
I always found it a pity that rivers don't count as free, natural roads (at least within the newer versions of civ, they were ON the tile 10-15 years ago). Of course I understand that the in-between version has its merits, too, especially for warfare. But maybe there's a new solution for this issue now that we have the canals?