Candidates for a Larger Earth Map

+1 for a 50 Civ DLL.

I was considering using this for a new RTW scenario, and 50 would definitely be required. Not sure about limiting it 18.

However, it may also be simpler to limit it to this.
 
Set for 18 civs Random

Comes up with a BUG script error on startup. Maybe some one can fix it.
 

Attachments

All maps require a second file in HR that provides the coordinates for each civ's starting location. I've included a template in the attachment; it goes in /History Rewritten/Assets/XML/Maps/. You'll need to add the coordinates yourself. You can find the coordinates using a tool like MapView (recommended) or by opening /History Rewritten/Assets/Python/CvEventManager.py/ ; search for

AddPositionsToMap = False

and change it to

AddPositionsToMap = True

This will place a sign on each tile showing you coordinates you can use. This map is very large though, so you may get memory issues with this method.
 

Attachments

Thanks for that. I'll try it out - fellow Kiwi ;)

Civ 4 BTS (on Windows 7 - 64 at least) is large address aware, so it can access a full 4 GB of RAM. Not sure on MAC OS if it is.
 
Civ 4 BTS (on Windows 7 - 64 at least) is large address aware, so it can access a full 4 GB of RAM. Not sure on MAC OS if it is.

OSX is 64bit too but BTS itself isn't, so its restricted to 2GB even though OSX can happily address much more than that. I don't why Windows BTS doesn't have this restriction as it wasn't patched as far as I can tell. Must be something to do with Windows Registry or similar.

You're welcome to develop a WW2 scenario btw. Are you thinking standalone or for inclusion in HR? Also, if you want to add a 50 civ DLL you can just drop it in and it'll work, so long as it doesn't contain any other changes. There's a 40 civ DLL here that's confirmed to work with HR. Would be great if you could stick to 18 for the scenario though, so we Mac users can play it too ;)
 
OSX is 64bit too but BTS itself isn't, so its restricted to 2GB even though OSX can happily address much more than that. I don't why Windows BTS doesn't have this restriction as it wasn't patched as far as I can tell. Must be something to do with Windows Registry or similar.
Win 64 runs every 32 bit program in its own address space. Something to do with the WoW64. I believe MAC OS is similar to Linux and it may be a "WINE" limitation.
You're welcome to develop a WW2 scenario btw. Are you thinking standalone or for inclusion in HR? Also, if you want to add a 50 civ DLL you can just drop it in and it'll work, so long as it doesn't contain any other changes. There's a 40 civ DLL here that's confirmed to work with HR. Would be great if you could stick to 18 for the scenario though, so we Mac users can play it too ;)
I am keen for making it so Mac OS can use it. My young nephews use MACs so giving them the opportunity to play will be awesome.

I will create a thread in the main group for my 1940 scenario. I would like to make it an inclusion if possible. You may need to increase the number of UUs in the base mod a bit, to cater for it. I'll let you know when I get that far. My first priority will be to create a new world filled with detailed cities and new resources.
 
Win 64 runs every 32 bit program in its own address space. Something to do with the WoW64. I believe MAC OS is similar to Linux and it may be a "WINE" limitation.I am keen for making it so Mac OS can use it. My young nephews use MACs so giving them the opportunity to play will be awesome.

I will create a thread in the main group for my 1940 scenario. I would like to make it an inclusion if possible. You may need to increase the number of UUs in the base mod a bit, to cater for it. I'll let you know when I get that far. My first priority will be to create a new world filled with detailed cities and new resources.

That's good news. I always felt it should be rather easy to boil down a WW II scenario down to 18 civs to make it accessible for us Mac users, for there's no real necessity for 40 or 50 civs in such a two-sided affair like a world war;). I'm happy that it's happening now in the context of HR!
 
Ok, here is one more version of my world map. I would say it's the final one, but I'll update it if there are things to change or new resources to place. The things I've changed:
- Europe, for example, had to much happiness. I think the different starting positions are more balanced now.
- I've tried to balance the corporation resources better. Nestle was really weak and Taiyo much too strong, for example. That should be better now, but of course McDonalds will still provide more food than Nestle - naturally. I cannot place more Cocoa than Potatos on this map, and I don't think I should.
- As I this map was adapted with 1.17, Fruits and Prime Timber were missing. I've added them. (But I'm not sure about Prime Timber - I just placed it in some forests:dunno:)

The WB-Save goes in History Rewritten/PrivateMaps, the xml file in History Rewritten/Assets/Maps. I've named the map "Earth2 (Huge)" because there is already one map named "Earth (Huge)". If you rename it, rename the xml file as well.

Some things I want to say....
These civs will be harder to play than the others, I guess. I wouldn't use an AI for them.
Spoiler :
Turks
Phoenicia
Arabia
Nubia
Ethiopia
Tamil
Kushan
Tibet


Japan, Indonesia and England start on an island (big surprise), don't let the AI play them.

If you play with 18 civs, I recommend to place them someway like this:
-3 civs in North America
-2 civs (Maya and Inca) in South America
-1 civ in Europe (the best would be one in Central Europe [France, Germany, Netherlands, Celts], but the others will work, too.)
-1 civ (Polynesia) in Australia
-3 or 4 civs in Afrika
-2 civs between Europe and Asia, like Byzantium and Russia.
-the rest in Asia. I recommend something like Persia, India, Mongolia, China, Khmer.
But of course, you can use every combination of civs you want. But this should be more or less balanced - the human player can win on every position.

Please note again that I just adapted this map for HR. I used this map made by Pucc from the German forum as a base.

I've got no idea whether this map needs some adaptions to work on a Mac. Xyth?
 

Attachments

Awesome. It shouldn't need any tweaks to work on Mac. I'll add this to 1.19.
 
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