Ok, here is one more version of my world map. I would say it's the final one, but I'll update it if there are things to change or new resources to place. The things I've changed:
- Europe, for example, had to much happiness. I think the different starting positions are more balanced now.
- I've tried to balance the corporation resources better. Nestle was really weak and Taiyo much too strong, for example. That should be better now, but of course McDonalds will still provide more food than Nestle - naturally. I cannot place more Cocoa than Potatos on this map, and I don't think I should.
- As I this map was adapted with 1.17, Fruits and Prime Timber were missing. I've added them. (But I'm not sure about Prime Timber - I just placed it in some forests

)
The WB-Save goes in History Rewritten/PrivateMaps, the xml file in History Rewritten/Assets/Maps. I've named the map "Earth2 (Huge)" because there is already one map named "Earth (Huge)". If you rename it, rename the xml file as well.
Some things I want to say....
These civs will be harder to play than the others, I guess. I wouldn't use an AI for them.
Japan, Indonesia and England start on an island (big surprise), don't let the AI play them.
If you play with 18 civs, I recommend to place them someway like this:
-3 civs in North America
-2 civs (Maya and Inca) in South America
-1 civ in Europe (the best would be one in Central Europe [France, Germany, Netherlands, Celts], but the others will work, too.)
-1 civ (Polynesia) in Australia
-3 or 4 civs in Afrika
-2 civs between Europe and Asia, like Byzantium and Russia.
-the rest in Asia. I recommend something like Persia, India, Mongolia, China, Khmer.
But of course, you can use every combination of civs you want. But this should be more or less balanced - the human player can win on every position.
Please note again that I just adapted this map for HR. I used
this map made by Pucc from the German forum as a base.
I've got no idea whether this map needs some adaptions to work on a Mac. Xyth?