Opera
Deity
- Joined
- Sep 21, 2008
- Messages
- 4,643
I started adding a pretty lot of new leaders to civilizations which only have one. Today, I've done the Archos and, as I felt inspired, I even created a new trait & promotion. This promotion is called "Cannibal Ritual", it is given to any units that Samachii (the new leader) build. It does the following:
In enemy cities: +1 unhealthy, -0.5 diplo malus, 2 Archos culture; the whole into a city at 1 tile;
In rival cities: +0.5 unhealthy, -0.25 diplo malus; the whole into a city at 1 tile;
+15% health regeneration after fight.
I have some questions:
1) Is it too much?
2) How can I test these features? Specifically, I don't know how to test the culture and healthiness ones... or...
2bis) How are handled the values of <fInfectCulture>, <fHealth> and <fDiplo>? What does mean the f? Let's say, if I put -1 for <fHealth>, does it add 1 unhealthiness by turn? By unit?
In enemy cities: +1 unhealthy, -0.5 diplo malus, 2 Archos culture; the whole into a city at 1 tile;
In rival cities: +0.5 unhealthy, -0.25 diplo malus; the whole into a city at 1 tile;
+15% health regeneration after fight.
I have some questions:
1) Is it too much?
2) How can I test these features? Specifically, I don't know how to test the culture and healthiness ones... or...
2bis) How are handled the values of <fInfectCulture>, <fHealth> and <fDiplo>? What does mean the f? Let's say, if I put -1 for <fHealth>, does it add 1 unhealthiness by turn? By unit?