Cannot vote for self for UN victory?

Humdinger

Chieftain
Joined
Mar 29, 2011
Messages
39
It seems that my decision to build the UN was a dumb one.

pMD5w.jpg


So, to see what happened, I voted for Sejong, and won the game.

Can someone please help me understand this?
 
No civ can vote for itself, in order to require civs to vote for one another and so make cultivating good relations with other civs relevant to diplo victory.

What you do get with the UN, other than a countdown to victory if you've laid the groundwork, is get one free vote in your favour in addition to the votes you get from civs and city-states - this is why you see the UN icon with a 1 by it next to the player who's built the Wonder.
 
You can't vote for yourself, otherwise everyone would just do it. So the AI will vote for who it hates the least and city states will vote for whoever is their ally or last liberated them.

The key is getting city state votes as they are guaranteed while the other civs can be finicky.
 
You can't vote for yourself, otherwise everyone would just do it. So the AI will vote for who it hates the least and city states will vote for whoever is their ally or last liberated them.

The key is getting city state votes as they are guaranteed while the other civs can be finicky.

Well that is just counter-intuitive.

Seriously, who votes for their opponents outside of Sunday School?
 
Well that is just counter-intuitive.

Seriously, who votes for their opponents outside of Sunday School?

Why give any civ a vote if they are just going to vote for themselves? You may as well give the civs no vote.

How they have it now makes the most sense. Your relation with other civs will matter somewhat since they will vote for who they like most.

Its not weird to "vote for your enemy" because everyone has to do it. There is no abstain option. The AI will pick who it likes the most while I usually pick the person that is hated the most so that I don't give them the winning vote by accident.

Also, people typically complain that the AI shouldn't "try to win" because it ruins the immersion into the game. I think that this allows more immersion.
 
It comes down to a victory which is defined by how many city states you can buy.
 
It comes down to a victory which is defined by how many city states you can buy.

It's common for CSes not to be the deciding factor - only my last diplo victory was due wholly to CS alliance (and then largely because Austria went around marrying every CS with which I wasn't allied, so the number of votes required was a lot lower). While very little gold was spent to maintain those alliances. Elizabeth (liberated) was the deciding vote in one game after one of my CS allies was invaded in an attempt to prevent my diplo victory. In another, with three surviving civs, I won only because both of the other civs voted for me. You also can't lose civ votes to a coup.
 
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