Can't construct Mont St. Michel

salonpas

Chieftain
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Mar 10, 2017
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Is there a thing such as too far from the City Center to build a wonder? So I want to build Mont St. Michel which requires to be built on floodplains or marsh. I only have one marsh tile in the city but it's 5 tiles away from the City Center and it says "no suitable location to construct this."

Also, I bought this one tile with a Great Merchant who has that ability because I want to construct this wonder so bad. Is that why I can't construct?
 

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Yes, that's too far. Wonders (and Districts) must be within 3 tiles radius of the city center. It is also the area that citizens may work for tile yields. Any space beyond that is unused surplus.
 
It should also be noted that tiles next to a city center cannot be worked (or have a wonder or district built on) by another city. So, if you have a marsh next to one city center, then no other city can work that tile or build a wonder or district on it. Unless you raze the city at some point, of course, so that tile isn't next to a city anymore.
 
Yes, that's too far. Wonders (and Districts) must be within 3 tiles radius of the city center. It is also the area that citizens may work for tile yields. Any space beyond that is unused surplus.

Aren't Seaside Resorts an exception to this? Being surplus I mean.

And parks I guess.

Not sure about silos either.
 
Aren't Seaside Resorts an exception to this? Being surplus I mean.

And parks I guess.

Not sure about silos either.
Resorts are tile improvement - you just need to own the tile and have the prerequisites. National parks I think are a bit more complicated but are still more like tile improvements than districts and wonders, they are created by a unit and not built by the city. Silos and forts are tile improvements. So not an exception, just a different thing.
 
The only thing about building tile improvements out past the 3 tile radius is that you can't work them for yields, although they can still generate Tourism.
 
AFAIK, you can build resorts more than 3 tiles away from a city as long as it is within your territory, and you will still receive the tourism, but of course you can't work it for the tile yield. National parks can also be built within your territory more than three tiles away, but they every one of the four tiles for the national park must belong to the same city. Since you can't switch which city tiles more than 3 away from a city center, it may not be possible to create the national park. If you do create the national park, you'll receive the same tourism if it is or is not within 3 tiles of the city.
 
Thanks, guys. So many useful information! But now I have a slightly different question now. I am short on housing and my nearest 3 tiles are already full, can I build improvements in 4-5 tiles away to boost my housing?
 
The city screen fly-out can offer suggestions to boost housing levels. You might want to look at things like sewers, granary, lighthouse, university. To show it, click on the icon that looks like a piece of paper above the city name (when you have a city selected). I can't remember the hotkey off the top of my head.
 
Thanks, guys. So many useful information! But now I have a slightly different question now. I am short on housing and my nearest 3 tiles are already full, can I build improvements in 4-5 tiles away to boost my housing?
I want to say no because you can't work them. However, I'm thinking that because that city does technically still own those tiles (since theoretically you can build a national park more than 3 tiles away, granted you have sufficient tile appeal, this means the city owns the tiles), it may be possible. I'm very skeptical though. But you can try it and get back to us! I'm curious.
Side note: you really don't have to worry about more housing because that city is already pretty big at 15. It won't do a lot more if you try raising it. The resources could be better spent on other things at this point. But if you really want to increase your housing, you can always just make more neighborhoods.
Side side note: Stonehenge is one wonder that Arabia should pretty much never build (not that any player civ should try...). This is because you're guaranteed a prophet through your unique ability. The production on Stonehenge is really hefty in the early game, and you could do lots more helpful stuff instead. That wonder is basically throwing away Arabia's (arguably) best bonus.
 
So with seaside resorts... when I have given a city +1 appeal with a GP is build another city nearby, build a seaside resort in that then swap it to the city where it is 4-5 tiles away. I doubt you can do this with wonders, ... start the wonder then swap the tile?
May have to give it a go one day, would be funny if you could swap wonder production like that.

I believe that wonders are like districts, in the sense that you can't swap them from one city to another.

I wish you could. When I conquer a city that I intend to return, I swap its tiles to a neighboring city of my own. It doesn't work in first ring tiles, but everything else that isn't a Wonder or district can be swapped over.
 
I believe that the appeal for the resort would change if you swapped the tile from a city with a national park/GP appeal bonus to a city without the appeal bonus, the tourism (and gold) would drop. I've removed forests next to resorts before, and that reduced the gold of the tile, and therefore the tourism.
I believe that wonders are like districts, in the sense that you can't swap them from one city to another.
Yeah I tried this in my first or second game, and it doesn't give the option to swap those tiles, just like if the tile were next to a city center you couldn't swap it to any other city.
 
I am tempted to see what happens when I have a seaside resort with minus appeal
Oh wow, that would be great! I would love to see how the game handles it! It would be funny if it rolled over, similar to how the famous Gandhi bug came about with having negative aggression, so you could have a resort with like 255 tourism and gold, or something. I feel some funny mechanics are definitely possible.
So how could you go about doing it? If you have a coastal tile surrounded by 5 pillaged mines/IZ/encampment/airport/spaceports, that would be -10, no? Or does the pillage negative not stack with the improvement?
 
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