I'm positively surprised by your arguments, PhilBowles! They make sense, but let me explain my point of view.
Thanks for the thoughtful reply.
I agree that being an international superpower (Brazil is certainly a regional one, smaller neighbours like Paraguay and Bolivia often complain about "Brazilian Imperialism", and I am not proud of it being usually a justified accusation...)
Don't worry, if Civ's taught the world anything it's to embrace imperialism...
gives a free pass to America, sort of an exception to the other parameters. What I mean is, this is obviously a parameter that is not applied to other nations included, like Zulu, Iroquois, Siam, Sweden and many others that did not sprawl huge empires around the globe.
In many of these cases I'd agree - in fact I'd only really argue Siam, not because it was a giant empire but because the world was much more regionalised before the 19th Century, and Siam was important in its time (Sukothai, the state actually represented in the game, not so much). Influence is always relative - much smaller, local powers were the important players in a world with no global superpowers and where identities, culture and history was shaped at these smaller scales.
I also admit that Civ hasn't always taken the best approach to its civs from its earliest incarnation - the Zulu were always an odd choice, and the Aztecs a marginal one if only because the Maya were a stronger candidate from the same region (and missing from Civ I).
I don't think this is a parameter for any other civ in the game that is included because of its cultural value, like Polynesia or Maya.
I'm not necessarily suggesting Brazil or any other civ should score on "all of the above", but Brazil's missing pretty much all of them - the Maya obviously had an important architectural tradition, as well as being a long-lived regional power in an era before globalisation. Limited dissemination of their culture outside their borders can be excused. As for Polynesia, spreading its culture (or rather a specific aspect of it, their maritime skills) across a gigantic region of the Pacific is surely a pretty impressive accomplishment. In terms of the way the civ is represented in the game, this cultural influence is internal to "Polynesia", but that represents an amalgam of a wide range of island societies.
Not really a parameter IMO, as half of the Civs in the game got no homeland world wonder, but...
http://en.wikipedia.org/wiki/Brasilia
http://abduzeedo.com/architecture-history-50-years-brasilia
I wasn't considering the need for Wonders as such, but pointing out that key elements treated internationally as icons of Brazilian culture are of foreign origin, and that they don't reflect Brazilian achievement. I wouldn't propose the Clifton Suspension Bridge as a World Wonder, but it's certainly reflective of specifically British achievement and an icon of arguably the single most globally important development to have come out of my island - the Industrial Revolution.
As a personal judgment, I wouldn't say any of the structures shown from Brasilia is particularly notable - I hadn't known however that the Brazilian architect responsible was considered a "founder of modern architecture", which should perhaps warrant some recognition.
Brazil and the US are the two biggest nations built almost entirely by the hands of immigrants. Both are new, unique people, that gave birth to a new culture, different from just the sum of all the cultures that were mixed together. But well, this is just my opinion (that this qualifies as a "civilization"), and I can accept those that disagree on this point.
The thing is, I don't regard this as relevant to arguing for the place of either in Civilization, any more than I'd argue that Romania deserves a place because it resembles the Netherlands in being a European nation with its own identity that secured independence from a larger imperial power, and which has a similarly-sized modern population.
Those aren't particularly unique or unusual accomplishments - similarly if I had to argue for England's place I'd do so on the basis of the legacy of the British Empire and the Industrial Revolution, its prior historical importance within Europe, and its cultural and scientific exports. I wouldn't argue for it on the basis that it's a unique mix of Germanic, Scandinavian and Romantic cultural influences, that the 21st Century country is one of the leading regional powers within Europe, or because the BBC is one of the world's best-known media brands.
I wholeheartedly agree with you here, I also think that the present design of Brazil as a civ is very weak. As you said, Brazilian culture is not massively exported to many places beside Portugal and the Portuguese-speaking countries in Africa, so making it a tourism civ is both weak and stereotypical. I'd like it much better if the UA was something to do with the mixed nature of Brazilian people and Brazilian culture, something like tourism pressure from different civilizations nullifying each other when applied to Brazil, as Brazil "absorbs" different cultures, thus enhancing the civ's ability to defend itself against other's cultural victories. The UU is also very bad, Brazil had an almost irrelevant participation in WW2. The Bandeirantes (
http://en.wikipedia.org/wiki/Bandeirantes) would be a much better UU, they were very relevant in turning Brazil into a unified nation. They could be a Scout replacement with an unlockable high level promotion that turned them into Settlers, or something like that.
I'd proposed a Scout replacement myself, but I'd suggested the sertanista (in part because I'd been reading about Sydney Possuelo at the time, but I think it makes sense regardless - several places describe sertanistas as a "uniquely Brazilian occupation", and it adds a reference to the more positive elements of Brazil's relations with its indigenous population). I think Firaxis was just bending to calls for a "modern civ" (regardless of how little gameplay sense that actually makes) so wanted the latest-era UU they could go with and tie to Brazil. The Pracinha is a pretty poor choice, but past that they're basically looking for something to replace planes, tanks, maybe mech inf, and I'm not aware that Brazil has anything at all that would fit that criterion.