Can't Find XCOM Removal Mod

Amazing how people will find any excuse to accept any rubbish. Sometimes, people need to have enough backbone to see when something is a completely stupid, illogical idea and ADMIT IT... XCOM is, because it makes absolutely no sense in the Civ world.

Too many people just follow the biggest crowd blindly like sheep.

Some of you don`t like some of us telling the truth? That means some of you need it.
 
Amazing how people will find any excuse to accept any rubbish. Sometimes, people need to have enough backbone to see when something is a completely stupid, illogical idea and ADMIT IT... XCOM is, because it makes absolutely no sense in the Civ world.

Too many people just follow the biggest crowd blindly like sheep.

Some of you don`t like some of us telling the truth? That means some of you need it.

Maybe people just think that some are getting way too upset over it. I mean, it's just a goofy name for a late infantry-type unit.
 
Amazing how people will find any excuse to accept any rubbish. Sometimes, people need to have enough backbone to see when something is a completely stupid, illogical idea and ADMIT IT... XCOM is, because it makes absolutely no sense in the Civ world.

Too many people just follow the biggest crowd blindly like sheep.

Some of you don`t like some of us telling the truth? That means some of you need it.

So let me get this straight, the XCOM unit is unrealistic for the Civ World, yet the Giant Death Robot is fine?

By the way enlightened free-thinker, I love the your telling of opinions as if they're facts.
 
Amazing how people will find any excuse to accept any rubbish. Sometimes, people need to have enough backbone to see when something is a completely stupid, illogical idea and ADMIT IT... XCOM is, because it makes absolutely no sense in the Civ world.

Too many people just follow the biggest crowd blindly like sheep.

Some of you don`t like some of us telling the truth? That means some of you need it.

I like the XCOM squad. The extreme mobility they provide is useful for quickly wrapping up a conquest victory. Nothing does capital sniping quite like stealth bombers and xcom squads.

Every victory type has a late-game tech that's basically a 'win this already' to the player. For a CV, it's the internet, for a diplo victory, it's globalism, and for conquest it's stealth and nanotech.

Frankly, I don't care what they call the unit. I think the paradrop animation looks good, and I don't get hung up on the name (or the notion that the future holds things unknown).
 
The name is the only fiction. Jetpacks, armored exoskeletons and laser weapons exist, but they aren't in that advanced phase. So, this unit shows us a possible future warfare.

In my opinion this is just a harmless brand awareness and/or a cheap eatser egg. By the way I think it is useful in the game.
 
They're too cheap (as in 'inexpensive').
Both XCOM & GDR will cost 600 in my personal mod, with an extra maintenance of 1 (which makes them count as 2 units each).
 
It's an immersion thing. Lord of the Rings and Star Trek are both fictional, but I'd find it somewhat immersion-breaking to find Sauron commanding legions of Klingons.

s/immersion-breaking/totally awesome/
 
The name is the only fiction. Jetpacks, armored exoskeletons and laser weapons exist, but they aren't in that advanced phase. So, this unit shows us a possible future warfare.
Mmm, I hear you, but it's not quite that simple. In this case the name, the appearance of the unit (armor and weapons), the orbital drop animation, and the Civilopedia entry all have specific and deliberate references to the X-COM "reality", which includes aliens and alien invasion. ...and it doesn't just include these things; it is built around them and depends upon them. Witness the Civilopedia entry: "The XCOM Squad is an elite team of soldiers based on the technology pioneered by the XCOM Initiative." You can't get much more direct and explicit than that.

If the name were something generic like "Alien Combat Unit", devoid of specific baggage, I'd agree more readily with you; one could simply re-imagine the unit as "Global Unit Insertion Laser Team" (GUILT) or something, and it'd be fine. But it requires more of an effort to overlook a whole package deal like this, and the fact that the package is a reference to another Firaxis product just kind of taints the whole thing. (From this point of view, I mean -- it's not one that I share, as it doesn't really bother me. I find it kind of neat and fun.)

Regardless, the point being made is that NO amount of effort, large or small, should HAVE to be made by the player in order to remove aliens from a Civ game. Hence the argument for why it should be optional, or at the least be made less explicit. I can get down with that point, though again I don't really agree with it.
 
Like others have expressed, I would like the look to still be X-COM (ester egg) but the name to be different. They can even keep the "Good Luck Commander!" part.

As for the new name, not sure.

Their too cheap (as in 'inexpensive').
Both XCOM & GDR will cost 600 in my personal mod, with an extra maintenance of 1 (which makes them count as 2 units each).

The explanation for that is all the late-game techs are gamebreaking for one victory or another. Internet doubles tourism (cultural victory). Globalization gives an extra delegate for how many spies you have or how many other major civs there are, whichever is less (diplo victory). Two of them are needed for science victory - ok, not gamebreaking there, but science victory is largely about tech acquisition. Two of them lead to gamebreaker units (domination victory).

I still agree with your logic regardless.
 
Mmm, I hear you, but it's not quite that simple. In this case the name, the appearance of the unit (armor and weapons), the orbital drop animation, and the Civilopedia entry all have specific and deliberate references to the X-COM "reality", which includes aliens and alien invasion. ...and it doesn't just include these things; it is built around them and depends upon them. Witness the Civilopedia entry: "The XCOM Squad is an elite team of soldiers based on the technology pioneered by the XCOM Initiative." You can't get much more direct and explicit than that.

If somebody had asked me about how to 'upgrade' a paratrooper unit in a game, then my answer would have be as in X-COM but with helmets on the soldiers. I just say it because a lot of times we'd like put or copy something to our ideas (games, movies and so on) but we don't have the (copy)rights to do it. In this case the developers own the brand, so they could do it.

In my opinion if something can put into the game with using a little imagination, then it isn't bad (or evil) as long it is just a small slice of the product. For some people it is unacceptable, others (as you) don't care, and others (as I) like the connection, because it had made a big impact on them.
 
It's just too ham-fisted and tasteless. It would be like having advanced naval military tradition in a fictional universe without water.
That could actually be entirely plausible. The seas would just have to be made up of something else. Titan (the largest moon of Saturn; it's quite famous) has seas made up entirely of liquid methane, for instance.

I do agree with your overall point, though.
 
Also, for those saying that aliens have no place in Civ: If one were to regard the Civ series and Sid Meyer's Alpha Centauri as part of the same "continuity" (which seems pretty heavily implied to me), then Civ already has advanced aliens, in the form of the Progenitors.

Actually, a DLC featuring the Progenitors in some form or another would be pretty awesome...
 
For some people it is unacceptable, others (as you) don't care, and others (as I) like the connection, because it had made a big impact on them.
Actually, I do kind of like it. It put a goofy grin on my face and made me go "oooh" a bit. Heh. But I'm biased; the original MicroProse "X-COM" made a huge impact on my young gamer mind, and I still pull it out and play it every now and again. I'm just saying, I can totally see why others are annoyed by it, and their overall point is solid.
 
Would you remove the 2-3 future techs (not the literal tech called "future tech") then as well? It's very possible that nuclear fusion won't be harnessed for hundreds of years, if at all. So, it's basically a "magic" tech --nanotechnology and Particle Physics to a lesser extent.

As was pointed out, there is nothing "magic" about nuclear fusion.

I'd say the problem with the units is that the don't follow any sort of progression or fit within the number value scheme. You're going from Stealth Bombers and Modern Armor to...XCOM and Giant Robots? Aren't we missing a few steps here? If you are going to have it, don't you need some sort of Starfox fighter or something like that?

As far as the "finish the game already" aspect, well then either press 'quit' on your computer, or chat with the other players and decide something, or face a long drawn out endless war.

It was classless to put those units in and was a horrible aesthetic choice. As I said, just because you can put it in, doesn't mean you should.

I've been lurking on these forums for years, almost a decade. I made my first post ever to address this issue. That's how repulsive it was. There have to be other fans like me who had the same reaction.
 
The name is the only fiction. Jetpacks, armored exoskeletons and laser weapons exist, but they aren't in that advanced phase. So, this unit shows us a possible future warfare.

In my opinion this is just a harmless brand awareness and/or a cheap eatser egg. By the way I think it is useful in the game.

They're actually armed with plasma weapons...

Japan should have a GDR replacement UU that generates tourism when killing enemies.

They should have added the spoof Mecha-Godzilla unit from a year or two ago.

As was pointed out, there is nothing "magic" about nuclear fusion.

Nuclear fusion, nanotechnology and particle physics already exist. Nanotechnology is already used for or in development for use in drug delivery, for example. Experimental particle physics has a history of close to a century. There have been a number of experimental fusion reactors built over the past 50 years, with the largest approaching completion now. Most or all have successfully initiated nuclear fusion, they just haven't managed to solve the issue of having to put in more energy than you get out (until which it's not useful technology for anything but batteries), and that's because of a need to improve plasma containment technologies.

I'd say the problem with the units is that the don't follow any sort of progression or fit within the number value scheme. You're going from Stealth Bombers and Modern Armor to...XCOM and Giant Robots? Aren't we missing a few steps here? If you are going to have it, don't you need some sort of Starfox fighter or something like that?

Following XCOM backstory, XCOM starts in (depending on version) 1999 or 2015, with gear contemporary for the period. They need aliens to get the tech they're shown using in Civ though.

As far as the "finish the game already" aspect, well then either press 'quit' on your computer, or chat with the other players and decide something, or face a long drawn out endless war.

I've found that this is where the criticisms Civ IV fans make of Civ V start to bear fruit - there really isn't any incentive to play "just one more turn" because in the absence of micromanagement and with nowhere left to expand on the map there's nothing to do once you've exhausted the tech tree (and even the spaceship is disabled - not sure why since none of the other victory conditions are).

It was classless to put those units in and was a horrible aesthetic choice. As I said, just because you can put it in, doesn't mean you should.

I don't like the XCOM unit - if they had to reference it, something like a throwaway Civilopedia mention, a quoted line from the game as a tech quote, or even a tech icon would be much less intrusive than the squad. There's only one Future Tech icon - I'd be quite happy with them using more (since you can research it more than once), perhaps being shown at random, with one of them perhaps being the XCOM logo.

But I don't see why people struggle to take the Giant Death Robot in the obviously humorous spirit in which it was meant - even if you think it's a bad joke it's quite evidently intended as a joke unit parodying certain views of future warfare, not a serious technological possibility. The clue's in the name.

I've been lurking on these forums for years, almost a decade. I made my first post ever to address this issue. That's how repulsive it was. There have to be other fans like me who had the same reaction.

Well, I think that's taking it rather out of proportion.

Adding Brazil to the game and Prora as a World Wonder were much more repulsive...
 
I find it REALLY offensive that people do not consider Brazil a civilization but are perfectly ok with America.

Brazil isn't deserving of inclusion in a game called Civilization - that's not the same as claiming Brazil isn't a civilization and America is (it's questionable whether America by itself can be considered a civilization, but this is equally true for most of the game's civs, including England, France, Germany and others that form part of a larger relatively homogenous civilization).

There isn't any reason to equate Brazil with America - the issue has nothing to do with the things these territories have in common, such as approximate age and population size. The Civilization series is intended to reflect world history, and to select its component civs largely based on their relevance to that standard. America has been the defining power of the 20th Century; Brazil is an eternal aspirant, which has so far failed to live up to predictions of impending superpowerdom for decades and is presently in a period of relative decline following strong growth over the last decade.

Commentators on Brazil's claims to "superpower" status have questioned whether it can yet be qualified as a "great power", have pointed out its higher income and social inequalities compared with other "emergent superpowers", chronic underdevelopment of the north and high crime rates; and lump it in a group of "emerging nations" that includes South Africa. Its GDP per capita is 106th in the world according to the CIA factbook, while its real growth rate in GDP is 164th (of 220). Internationally, it exerts little to no influence outside its region.

Brazilian culture has not been heavily exported outside South America; samba is a minor craze in some areas, but nothing even vaguely comparable to American blues or rock 'n' roll in their heyday, and no one's wearing Brazil's equivalent of blue jeans.

Architecturally, what can Brazil boast? A statue built by the French and an opera house designed by an Italian. Not exactly an achievement the locals can hail the way America can its Empire State Building. Even in Civ V its cultural output is represented by a Brazilwood Camp - something harvested for export for use in foreign musical instruments, nothing reflective of Brazil at all.

It may not sound that way, but I like Brazil (though I only visited once, and for the wildlife rather than the people) - nevertheless by global measures it's politically irrelevant, economically strong in only one measure of economic performance and below at least half of the world's nations in most others, and its cultural influence on the rest of the world is (in BNW terms) at best "Exotic". It's not the originator or hub of world-defining technologies like flight, geosynchronous satellites or the internet. So how exactly is it comparable with America (a country I don't much like despite having lived here for three years, but which I can hardly deny is light years ahead of Brazil on every one of those measures and more)?

I'd be more mellow towards the idea of Brazil in Civ if they'd done something vaguely characterful or interesting with them, but it seems the designers were as flummoxed by trying to work out what Brazil could contribute to Civ as anyone. Their abilities feel lazy and tacked on ("gotta have a tourism civ - oh by the way, we've got to stop the fans moaning that Brazil's not in the game. Chuck something with the keywords 'tourism' and 'culture' together, will you, and call it Brazil?), and the UA name is as stereotyped as every other aspect of the civ is inappropriate for Brazil - pretty much the only thing they got right (by general agreement, I know nothing about him) is the choice of Pedro II as the leader.
 
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