Can't get Start Bias to work.

Kyro

King
Joined
Dec 2, 2014
Messages
600
I've probably tested a 100 starts so far and it would appear that features assigned to Start Bias in the Civilizations XML don't seem to work most of the time; no matter how low the value I put. The annoying thing is that suitable locations for that edited bias actually exist in the map but the game engine just refuses to place the Civ there when it has all the criteria met. Instead it prefers to start the Civ with none of the Bias stated.

Is it because the game cannot handle more than one bias at a time like in Civ 5; such that one bias overrides the other? Or Is the game hard-coded to prevent manipulation of start biases?

I am referring to Starting Terrain, Terrain Features and Resources as seen from the XML quoted below.

<!-- Start Bias Lower is First -->
<StartBiasResources>
<Row CivilizationType="CIVILIZATION_SCYTHIA" ResourceType="RESOURCE_HORSES" Tier="2"/>
</StartBiasResources>
<StartBiasFeatures>
<Row CivilizationType="CIVILIZATION_BRAZIL" FeatureType="FEATURE_JUNGLE" Tier="2"/>
<Row CivilizationType="CIVILIZATION_EGYPT" FeatureType="FEATURE_FLOODPLAINS" Tier="2"/>
<Row CivilizationType="CIVILIZATION_KONGO" FeatureType="FEATURE_JUNGLE" Tier="2"/>
<Row CivilizationType="CIVILIZATION_KONGO" FeatureType="FEATURE_FOREST" Tier="2"/>
<Row CivilizationType="CIVILIZATION_NORWAY" FeatureType="FEATURE_FOREST" Tier="5"/>
</StartBiasFeatures>
<StartBiasTerrains>
<Row CivilizationType="CIVILIZATION_ENGLAND" TerrainType="TERRAIN_COAST" Tier="3"/>
<Row CivilizationType="CIVILIZATION_GREECE" TerrainType="TERRAIN_DESERT_HILLS" Tier="3"/>
<Row CivilizationType="CIVILIZATION_GREECE" TerrainType="TERRAIN_GRASS_HILLS" Tier="3"/>
<Row CivilizationType="CIVILIZATION_GREECE" TerrainType="TERRAIN_PLAINS_HILLS" Tier="3"/>
<Row CivilizationType="CIVILIZATION_GREECE" TerrainType="TERRAIN_TUNDRA_HILLS" Tier="3"/>
<Row CivilizationType="CIVILIZATION_NORWAY" TerrainType="TERRAIN_COAST" Tier="3"/>
<Row CivilizationType="CIVILIZATION_RUSSIA" TerrainType="TERRAIN_TUNDRA" Tier="3"/>
<Row CivilizationType="CIVILIZATION_RUSSIA" TerrainType="TERRAIN_TUNDRA_HILLS" Tier="3"/>
<Row CivilizationType="CIVILIZATION_SCYTHIA" TerrainType="TERRAIN_GRASS" Tier="5"/>
<Row CivilizationType="CIVILIZATION_SCYTHIA" TerrainType="TERRAIN_PLAINS" Tier="5"/>
<Row CivilizationType="CIVILIZATION_SPAIN" TerrainType="TERRAIN_COAST" Tier="3"/>
<Row CivilizationType="CIVILIZATION_LISBON" TerrainType="TERRAIN_COAST" Tier="1"/>
<Row CivilizationType="CIVILIZATION_NAN_MADOL" TerrainType="TERRAIN_COAST" Tier="1"/>
</StartBiasTerrains>
<StartBiasRivers>
<Row CivilizationType="CIVILIZATION_EGYPT" Tier="5"/>
<Row CivilizationType="CIVILIZATION_FRANCE" Tier="3"/>
<Row CivilizationType="CIVILIZATION_SUMERIA" Tier="3"/>
</StartBiasRivers>

Any help would be deeply appreciated.
 
Last edited:
I'm talking about Tier. Each row you insert has a Tier, from 1 to 5. Do you know what it means?

I quote myself "features assigned to Start Bias in the Civilizations XML don't seem to work most of the time; no matter how low the value I put." So yes I understand what the Tiers mean, it is stated in the XML by whoever programmed the thing. And no I haven't been assuming that higher numbers means better; if that was what you were assuming I did.

@CivilizationAce
The start bias doesn't seem to work with resources for some reason. It will often have the combined effect of neither. Eg. Edit to start near X Resource and Plain Hills at Tier 1. End up starting in Grassland with none of X Resource in sight. Worst part is when you discover the AI has that exact start that you wanted when it has no priority whatsoever. It's almost like something is hard-coded to hinder edited starts from happening. I'm pretty sure Gypsum/Ivory/Spices/Furs/Gems can start on Plains and Plain Hills so that's not the issue. I've also tried them one by one to ensure it's not caused by an overlap of different resources.

Looking at Australia's start bias though I doubt that multiple resources bias can affect each other in any way.
 
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