Can't open crash dump file.

aimeeandbeatles

watermelon
Joined
Apr 5, 2007
Messages
20,112
Okay, so in the middle of a game I got a blue screen, so I went to Windows/Minidump folder. There was one dump file there, went to open it in text editor and "Access is denied."

If I go File>>Open, it tells me I don't have permission to open it and to contact a system administrator (I AM THE SYSTEM ADMINISTRATOR YOU STUPID VISTA CURSE CURSE CURSE!!!!)

I've tried taking ownership but it didn't work. Any suggestions?
 
Why are you trying to open it in a text editor anyways? AFAIK, you need Windows debugger viewer ( or something like that ) to view .dmp files.

Also, turn UAC the hell off, I havent had any file access problems since I did.
 
I downloaded a debugger viewer and turned off UAC. I got this:

Spoiler :

Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\Windows\MEMORY.DMP]
Kernel Summary Dump File: Only kernel address space is available

Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path. *
* Use .symfix to have the debugger choose a symbol path. *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is:
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*** ERROR: Symbol file could not be found. Defaulted to export symbols for ntkrpamp.exe -
Windows Server 2008/Windows Vista Kernel Version 6001 (Service Pack 1) MP (2 procs) Free x86 compatible
Product: WinNt, suite: TerminalServer SingleUserTS Personal
Built by: 6001.18226.x86fre.vistasp1_gdr.090302-1506
Machine Name:
Kernel base = 0x81a3e000 PsLoadedModuleList = 0x81b55c70
Debug session time: Fri Jun 26 18:46:19.778 2009 (GMT-3)
System Uptime: 2 days 3:10:11.093
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*** ERROR: Symbol file could not be found. Defaulted to export symbols for ntkrpamp.exe -
Loading Kernel Symbols
...............................................................
................................................................
...........................
Loading User Symbols

Loading unloaded module list
....
*** ERROR: Module load completed but symbols could not be loaded for dxgkrnl.sys
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************

Use !analyze -v to get detailed debugging information.

BugCheck 116, {85a8d510, 8e013710, 0, 2}

***** Kernel symbols are WRONG. Please fix symbols to do analysis.

*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
*************************************************************************
*** ERROR: Module load completed but symbols could not be loaded for nvlddmkm.sys
*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
*************************************************************************
*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
*************************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
Probably caused by : nvlddmkm.sys ( nvlddmkm+e710 )

Followup: MachineOwner
---------


Um... what does it mean?

Edit: Seems nvlddmkm.sys is NVIDIA driver, correct?
 
Odd thing is, it's the first time anything like that's happened.

It's been really hot and humid in the area lately. Maybe overheating?

EDIT: Oh, and just before it happened, I noticed the menus/interface in the game (CivCity Rome) rapidly flickering off and on (at first I thought I pressed a key), and when I went esc to save, the menu backgrounds were transparent and flickering and I was lucky to get my game saved then it happened.
 
Overheating, bad drivers, hardware problem. Eliminate the first by checking temps with RivaTuner and the second, with a driver reinstall. If that doesnt fix it, well, soz.
 
You obviously should download the symbol information for the kernel and related libraries, if you are serious about using the debugger.
 
Where can I get the symbols?

Both SpeedFan and HWiNFO32 say my "normal" (not gaming) GPU temp is 66 C, which is normal for my card.

Will try downloading + installing latest drivers, for all I know Windows Update could have switched it behind my back.

Edit: More information from WhoCrashed:
On Fri 6/26/2009 9:47:32 PM your computer crashed
This was likely caused by the following module: nvlddmkm.sys
Bugcheck code: 0x116 (0x85A8D510, 0x8E013710, 0x0, 0x2)
Error: VIDEO_TDR_ERROR
file path: C:\Windows\system32\drivers\nvlddmkm.sys
product: NVIDIA Compatible Windows Vista Kernel Mode Driver, Version 182.50
company: NVIDIA Corporation
description: NVIDIA Compatible Windows Vista Kernel Mode Driver, Version 182.50
 
Look here.

To use the Microsoft Symbol Server

1.Make sure you have installed the latest version of Debugging Tools for Windows.

2.Start a debugging session.

3.Decide where to store the downloaded symbols (the "downstream store"). This can be a local drive or a UNC path.

4.Set the debugger symbol path as follows, substituting your downstream store path for DownstreamStore.

SRV*DownstreamStore*http://msdl.microsoft.com/download/symbols

For example, to download symbols to c:\websymbols, you would add the following to your symbol path:
SRV*c:\websymbols*http://msdl.microsoft.com/download/symbols
 
I didn't get that huge repeating thing, but I got this:

Module load completed but symbols could not be loaded for nvlddmkm.sys

hmmm...
 
Well, these are just the symbols for various Windows components. I don't know if Nvidia provide debugging symbols for their drivers.
 
For the overheating thing -- Don't think that's it.

I opened up the game at the same settings, the GPU was at 69 C. Which is about 3 C above average.
 
Try playing it for a little while. You also want to use a game that actually stresses the GPU. Something like crysis, company of heroes, supcom, etc should be good.
 
But I play mostly strategy games!

Or.... would the fancy 3D graphic that Folding@home generates work?

Edit: Tried fancy 3D graphic. Went up to 71 after a minute or so...
 
Try the folding at home GPU client. If you have an nvidia 8xxx or later series card, it will work. The fancy graphic doesnt do much.
 
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