Can't see what went wrong

saamohod

Deity
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Jul 22, 2014
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Unoccupied Ukraine
It is by far not my first game in Civ5 and in CBP mod. But this is my first game when I'm at a loss about what is wrong with my empire.
I'm currently second best according to score but I can't for the life of me get myself out of rampaging unhappiness. Every damn city is unhappy about almost everything. Even the top cities are unhappy about poverty, illiteracy etc. Therefore my income has gone into massive negative along with long settled massive unhappiness.
I've been conquering a bit recently, but the unhappiness caused by occupation is negligible compared to poverty, illiteracy, boredom etc. I try to do my best building happiness buildings (aqueducts, banks, circuses, universities etc), distributing specialists to cover the happiness needs in relevant area, but all these measures seem to only help so much.
Therefore the question to those who might know: how is the happiness calculated? I mean, is it compared to the average country yield per population (gold, beaker, culture etc) or is it compared to the global fugures? What determines the fugure called "xx needed" in the happiness breakdown?
Now my neighbour declared war on me and despite myself being slightly higher on score than he is I can't see how I'm gonna win this war with this massive unhappiness and massive debt.
In case someone is curious I post my savegame here. I would be immensely glad if someone pointed out the mistakes I made and the ways to get out of this dire situation. At the moment I don't see how I can successfully continue my game despite being almost at the top score.
 

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You look at each city, and see why it's unhappy and correct it. Until then, you stop growth and focus on other things like production.

This game you have to focus on that very strongly, and is a central part of gameplay, unless you're Indonesia or Alexander in large part. :)
 
If you want us to have any use of your save-file you should probably share which version you're running as well as which mods you have activated.
 
If you want us to have any use of your save-file you should probably share which version you're running as well as which mods you have activated.

Latest hotfix 6-15-1, no mods.
Seems I've found at least one reason why my people is so poor compared to other nations, therefore unhappiness.
I put a couple of spies in my neighbours cities and they uncovered those cities have massive trade income. I suspect it may've been caused by "plentiful caravans" bug I found in github.
Screenshot shows one of AI's landlocked cities has 292(!) trade income. I realize there are also a couple of his neighbours that trade with this city but still trade income is huge. Another city of the same civ has less but still huge trade income.
At this point of the game I have maximum of 7 trade routes.
 

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Latest hotfix 6-15-1, no mods.
Seems I've found at least one reason why my people is so poor compared to other nations, therefore unhappiness.
I put a couple of spies in my neighbours cities and they uncovered those cities have massive trade income. I suspect it may've been caused by "plentiful caravans" bug I found in github.
Screenshot shows one of AI's landlocked cities has 292(!) trade income. I realize there are also a couple of his neighbours that trade with this city but still trade income is huge. Another city of the same civ has less but still huge trade income.
At this point of the game I have maximum of 7 trade routes.

Except the caravan bug have been fixed.

292/7 = 42 per caravan, not probable but not impossible in the industrial era.
292/8 = 37 per caravan, more probable.
292/9 = 32 per caravan, completely reasonable.

This is assuming no incoming trade-routes at all.
 
Except the caravan bug have been fixed.

292/7 = 42 per caravan, not probable but not impossible in the industrial era.
292/8 = 37 per caravan, more probable.
292/9 = 32 per caravan, completely reasonable.

This is assuming no incoming trade-routes at all.

The bug is still around - you'd know that if you visited Github every once in a while. (:

IIRC, income from caravans and cargo ships alike isn't designed to affect global gold needs.
 
The bug is still around - you'd know that if you visited Github every once in a while. (:

Well I got the event in game 4 times so far and it has only ever granted one caravan, so no.







As far as the game is concerned I really don't see what the unrecoverable problem is. Turn 313 I'm now at positive happiness, have a gold income of +450 and have most of your army upgraded. I'm currently unable to defend Riga, but I'm not really sure why I would want control over it instead of allying it, considering I've filled out Statecraft.

As for what you did wrong, you've clearly over-expanded quite a bit, you have multiple cities lacking even the most basic of infrastructure, you've neglected circuses and chanceries (pure happiness-buildings) in a lot of cities. And you seem to be working 'Wealth' in a few cities desperately in need of infrastructure.
 
Well I got the event in game 4 times so far and it has only ever granted one caravan, so no.







As far as the game is concerned I really don't see what the unrecoverable problem is. Turn 313 I'm now at positive happiness, have a gold income of +450 and have most of your army upgraded. I'm currently unable to defend Riga, but I'm not really sure why I would want control over it instead of allying it, considering I've filled out Statecraft.

As for what you did wrong, you've clearly over-expanded quite a bit, you have multiple cities lacking even the most basic of infrastructure, you've neglected circuses and chanceries (pure happiness-buildings) in a lot of cities. And you seem to be working 'Wealth' in a few cities desperately in need of infrastructure.

Turn 313? Seriously? You mean it took you 4 turns to magically recover minus ~30 happiness and negative balance? Incredible.
Thanx for your effort. Would you mind uploading your savegame so I can have a look at what you did?
As for Riga it was my fancy desire to capture it since day 1. I just put this goal for myself. I know it's kinda illogical taking Statecraft branch and conquering CSs.
 
Turn 313? Seriously? You mean it took you 4 turns to magically recover minus ~30 happiness and negative balance? Incredible.
Gained alliance with two city-states, started a golden age and sold some resources so I could afford to rush a few buildings and upgrade some units. You had way too many cities for me to bother micro-managing so I just automated specialists and citizen allocation. Then I made some fairly one-sided deals to get a few extra luxuries (your neighbors didn't exactly like you very much :D) pushing me up into positive.

Thanx for your effort. Would you mind uploading your savegame so I can have a look at what you did?
As for Riga it was my fancy desire to capture it since day 1. I just put this goal for myself. I know it's kinda illogical taking Statecraft branch and conquering CSs.

Unfortunately I did not make a save.
I kept playing for a few more turns, took out the two closest Netherlands cities along with Amsterdam and then I called it a day.
 
I had a go as well.

Your arctic and island cities are woefully behind on infrastructure. This is basically doing the majority of the damage. These cities have few workable tiles, so they need to have specialist buildings to work instead and they have only a few. Furthermore you were auto-managing specialists, so they weren't even working all the slots. Consider internal production trade routes to get them up and running.
Spoiler :
tangent: I feel as if fishing boats on fish could maybe get a base +1 hammer now that the hammers have been pushed back to Harbours.


You are missing Circuses and Chanceries here and there. Usually no big deal, but here you need them. Don't forget you can trade excess Paper.

You have lots of luxuries you can trade for. One I made with the score leader, cant remember who that is, but looking back it was unnecessary. I rushed the printing press with the great engineer to get another envoy (didnt realise there were some in the ocean), but in hindsight you should use it on the grand temple.

Once the money is rolling in upgrade/produce artillery and the dutch will fall. Also make liberal use of your many great generals to hold that one city, Brega? Riga isn't worth holding imo.
 
I'm having a similar problem.

My main problem is my cities are unhappy due to low money. But I've built all the money buildings + those that lower the % needed.

No idea what to do I'm super behind and I'm spawning rebels and to rub salt in the wounds my "events" only give me one available option -- spawn more rebels lol
 
Question: How are you supposed to manage archipelago nations? If you can't connect cities to the capitol until you get harbours, you're always going to have isolation problems. Cargo ships could help with this, but trade routes are needed to bring gold into the empire rather than ferry food and hammers around.

Thanks in advance!
 
Question: How are you supposed to manage archipelago nations? If you can't connect cities to the capitol until you get harbours, you're always going to have isolation problems. Cargo ships could help with this, but trade routes are needed to bring gold into the empire rather than ferry food and hammers around.

Thanks in advance!

Light houses now cause city connections now.
 
I'm having a similar problem.

My main problem is my cities are unhappy due to low money. But I've built all the money buildings + those that lower the % needed.

No idea what to do I'm super behind and I'm spawning rebels and to rub salt in the wounds my "events" only give me one available option -- spawn more rebels lol

There are buildings that help with this that you wouldn't expect to help. The grocery building for example.

I don't play with the events because I find them annoying to be honest. Plus getting the same pirate in a tavern event 5 times in a row was silly. (certainly events should really only happen once)
 
Wow! Thanks. I've been struggling all this time and didn't realise that fact. I must have missed it in the notes.

I played the first game with this change and completely forgot all about it, my cities were sitting unconnected for ages before I realised I was an idiot.
It is such a big change it needs to be trained into your brain again.
 
I played the first game with this change and completely forgot all about it, my cities were sitting unconnected for ages before I realised I was an idiot.
It is such a big change it needs to be trained into your brain again.

Luckily the lighthouse is such an important building for coastal cities that you usually end up building it anyways, at least that's how my first game played out.
 
There are buildings that help with this that you wouldn't expect to help. The grocery building for example.

I don't play with the events because I find them annoying to be honest. Plus getting the same pirate in a tavern event 5 times in a row was silly. (certainly events should really only happen once)
Yes, I built those.

"even the ones that lower % needed".
 
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