Can't seem to use mods

Arrex

Chieftain
Joined
Jan 6, 2006
Messages
4
Location
London
Hello, hopefully this is a simple problem to fix. I can install mods perfectly well, they appear in my mod browser and I enable them successfully. However when I try to start a new game using one, there is only 1 map available in the list and no option to set up a game.

One further question - I'm trying to use Thal's balance mod which has a few changes to the tech tree. Do the updates get reflected in the in-game tech tree or not? I assume they do, but since the mod isn't been loaded I'm still seeing the vanilla tech tree.

Thanks
 
However when I try to start a new game using one, there is only 1 map available in the list and no option to set up a game.

Are you sure you're going in through the Mods menu, and not just clicking "New Game" at the main menu? Mods only work if the game loads them, and that'll only happen in the Mods submenu. So you have to download them, then install them in the mod browser, then select them, and THEN you can start a new game. Also, even if you remembered to do all of this, it's easy to get turned around; if you started a game, decided you didn't like the start and exited, it'll drop you back at the main menu, not the Mods menu.

Beyond that, it'd help to know which mod you're trying to use.

Do the updates get reflected in the in-game tech tree or not?

The tech tree is generated dynamically by the game, so if a mod adds new techs, buildings, units, et cetera, then you'll see it reflected on the tech tree. There are some things that don't place icons on the tree (although there are mods out there that increase this), so balance changes might not always be apparent. But anything that'd get drawn in the vanilla game will also be drawn by a mod. (If it doesn't, or if your tech tree was blank, then it means the XML for the mod was wrong or that two mods are conflicting.)

However, the help text for each tech, building, or unit (what you see when you mouse over them) needs to be adjusted by hand by the modder, and it's very easy to forget those. But then again, the developers forgot to do this for some of the existing buildings as well (see Hospital, or Granary before the patch).
 
I fixed this last night. For anyone who has the same problem, I deleted all the .ini files in the Civilization V root folder, and all the .db files in the Cache folder. Next time I started a game the option was there to setup a new game under mods.
 
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