Capital yield BUG?

I wish i could provide nore info, but i dont have a habit of mousing over every city tile every turn to check tile yields.

I can confirm that when this happens to my cities, its not due to opportunities. Its a sudden change. That makes it hard to track down
 
I have seen it in my capital and other cities, enemy capital and other cities, and city states. Basically, every city can eventually develop into high-hammer cities.

The only thing in common is that these cities are always on a hill.

With the last patch where the 7-hammer hill is fixed, this bug seems to happen a lot less than before. But it still happens (e.g. that screenshot I posted earlier).
 
Okay, that sounds like it's the hill code. Let's do a test. :)

Open this file:
Documents\My Games\Sid Meier's Civilization 5\MODS\Civ V Unofficial Patch v2.5 (GK) (v 1)\1_Core_Roots\CiVUP_Events.lua

Do a Find for "LuaEvents.NewCity.Add(DoHillProduction)" Disable that line by putting -- at the front:
--LuaEvents.NewCity.Add(DoHillProduction)

Then save the file and continue playing normally. This will let us confirm if the hill production code is causing the problem you're seeing.
 
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