Capitulation

itsnotmeee

Warlord
Joined
Apr 28, 2007
Messages
125
Location
NYC
Hey, if you capitulate a civilization, can that civ build and win the spaceship and other types of victories?
 
At least they can win the space race ( happened to me once :blush: ) and you don't win with them.... ( it's really annoying to see a Gandhi going to a space race and not being able to nuke or invade the bastard :mad: )
 
You should be able to prevent your vassal from building the spaceship by directing their research to non-SS techs.
 
If you force an opponent into capitulation, the price you pay for it is that they are now protected and can basically do what they want, so you have to think carefully before doing it. You get credit for 1/2 their land and open borders and all that, but I think it's a fair deal that they could still win by space race. Otherwise like Mutineer said, why would anyone agree to become a vassal?

I recently won a conquest game where I kicked Saladin's ass then asked him to capitulate. I should have kept conquering for at least one more city, because after that I was stuck on 62.5% of the land and needed 63% to win, and it took me another 50-100 turns after declaring on Caesar all the way on another continent! It was a fun game but an instructive lesson on the vassal states feature.
 
Why would anyone agree to be capitulated? That's because it doesn't want to be annihilated!;) If you destroyed and took over their cities, leaving them with only 3-4 cities left and then capitulate, I don't know how they can research those techs so fast, unless they got uber super science city.

So, capitulation isn't permanent between the AI's but it is between AI and human player.
 
Can you pillage your vassals cottages? I know you can pillage your own (you don't get any cash though, unfortunately).
 
What I want to know is whether I can demand a technology from my vassal.

I should be able to... If I'm the one doing the protecting here, I'm going to need those cannons.
 
What I want to know is whether I can demand a technology from my vassal.

I should be able to... If I'm the one doing the protecting here, I'm going to need those cannons.

lol not if they feel annoyed or furious towards you after what you've done to them. When i capitulate other civ's, im not the one providing them protection. In fact, when i declare war on another party, they will be forced to go to war along with me:D. the more vassals you got, the more fun it'll get. Sometimes, your vassals even position their troops in your border cities, which is kind of good. When that happens, i like to look at my diplomacy window and see all those red lines criss-crossing all over the screens :lol:
 
Having vassels also gets very expensive.

I never get them, I perfer to just finish them off. Once you vassal them, they are a problem that you'll never be able to remove except the odd time in a thousand.
 
Having vassels also gets very expensive.

I never get them, I perfer to just finish them off. Once you vassal them, they are a problem that you'll never be able to remove except the odd time in a thousand.

Yes, but most of the time, they usually submit themselves to become a vassal of another civ right before you can finish them off. Then by the time you realize it, the strongest civ declares war on you on the very next turn:mad:
 
Yes, but most of the time, they usually submit themselves to become a vassal of another civ right before you can finish them off. Then by the time you realize it, the strongest civ declares war on you on the very next turn:mad:

Amen to that.

You have to check constantly to see if they will capitulate. Every turn. Twice.

I check once during the turn and once again right before I end it.
The worst thing in the world is when I'm warring someone and making headway, then they capitulate to the lead civ and I'm suddenly at war with both of them.

Stupid, now I'm losing ground where I was gaining moments ago.
Personally, though I think the situation sucks, I think it's a nice touch to the game that makes you a little more discretionary with your wars and diplomacy, so I leave vassals enabled.

Sometimes you can get an enemy to capitulate without doing that much damage to them at all.

Once, while playing as Ghandi on Prince, I was in the point and power lead. I declared war on Brennus and his little vassal Fredrick (whom I had crushed but failed to get his capitulation, ironically). Brennus was in the third spot.

I set my cavalry on auto-pillage (explore) and let them go to work since I had more than plenty of them to spare for a while. About five turns later more than half of his empire was completely devoid of improvements, but I had not taken any cities or destroyed more than five or six units, and he offered to capitulate, with 1000+ gold and a map.

I was bigger than he was anyway, so I wasn't worried about him growing out of my protection, so the vassalage was pretty much permanent and he himself was nearly at full strength!

It was awesome. From that point on I would declare on everyone and watch Brennus take them out for me. I would move my cavalry in behind his forces to take cities (and make sure he didn't "grow free").

Vassal states have their uses, so long as you allow them to have a little breathing room.
 
Thats great about the pillaging, personally I never piillage, because I incorporate new lands immediately. Usually I only vassalize people to defend the north and south poles for me. Going for a domination victory, the happiness is nice, and the support costs.. well I have never noticed. If pillaging is all it takes to capitulate I will have to try that in overseas wars.
 
How can u go for domination victory well, when you can't dominate over your vassels. You are locked into peace with them till doomsday.

They are a bigger problem than worth.
 
Vassals land and population count 50% for domination too. If you are close to the limit you can vassalize a civ and win sooner than by eliminating said civ.
 
The only thing I like about vassals is that they help with domination victories. Other than that they are more annoying than anything else. I for one don't like the vassal system at all :), but oh well.
 
When ever I'm at the point that the AI wants to be my vassel. It is much superior that I finish them off and I STILL get to keep the cities, 100% the votes, and without paying the stupid penalties, etc!

Add a dozen other benefits...
 
the main reason for vassalizing rival civs comes from the vassal system itself :D ever been to war with a weak civ and all of a sudden your biggest rival vassalizes the civ you're at war with? as long as your civ is the strongest civ of them all this won't happen. but if there's threatening rivals you should consider letting a civ capitulate if this option is available before another civ does it.
 
Only thing I like Vassal is when you can ask 12 gold per turn from every spare resource you have...
In Latest game I made a mistake thought...I left two vassals cities inside my territory, and because those are capitals I´m having serious problems with cultural pressure...
But anyway both vassals are giving me lots of gold from resources...Inca giving me 120 gold/turn and france 90...That one I like,

and also their military is handy ...at least france has, even thought one city, about 15 units and they actually follow my instructions about what to research and where to attack...
But Inca was mistake to capitulate...thier culture was/is too strong, but their military weak and cause I take 120gold/turn from them is takes 400turns for them to research compass (I already have chemistry)...

IS there any way to cancel deal with vassal...I can´t even give them a cities to get them big again...****.
 
Back
Top Bottom