Captured cities

Fly or Die

Chieftain
Joined
Jul 3, 2004
Messages
17
What do you do with a city you got captured?

Usually i let 3/4 of my best defenders defend it and then let the city build a temple so it can expand in culture.

I'm curious to know what you are doing with those city's because im still a noobie :crazyeye:
 
First, I get all resistance out by putting military police in there. Less chance of flipping, and you can rush things. Then, I'll rush a Temple (or a Library if I'm scientific - more culture, less cost). After that, settlers and workers, so less foreign population = less chance of flipping, again. In the beginning, before it has no resistance, change some of the citizens to taxmen/scientists, especially if it is a corrupt, faraway city (you'll get more gold this way, rather than lose it to corruption!) Overall, your strategy works too. :)
 
the bad part of my tactic is that a city doesnt produce anything altough it has a size of like.. 12, and even if i build a factory (mostly rush) the city needs 40/50 turns for something like a colloseum.

i have no clue what to do about it if it is possible, mayby it is just the way it goes by captured cities, i dont know...
 
Either build a courthouse or use it as a specialist farm (irrigate all).
 
what excactly is a specialist farm? i'm sorry but im new to this community (and game) so i don't know those words :)
 
Food is the only thing in cities that does not corrupt. (Unlike shields and gold.) A "farm" is where you irrigate all tiles around the city that can be irrigated, and have the farm mostly produce workers/settlers. That way, your other cities can focus on improvements, and not have to worry about building workers/settlers, or losing population. :)
 
I quell the resistors, maybe startve it down, build the needed courthouses, police stations, and then make it into a productive city.
 
buy purposely enhancing growth, new population of your nationality appears (right?) therefore lowering the effects of resistance and your troops will move on.


i have 2 things i do to cities.

1. is the "vampire" way.. i simply keep it and restore order ASAP so my troops will heal/recover (leech all i can) there (b4 battle med.. but even then if you got a barrack it heals right away) so usually i leave my MOST DAMAGED inside city and move rest out. once it is fully healed and the city is of no value (land, location, people, convience) i sell what i can and abandon it regardless of who is in there.

2. keep it and build temple, lib., gran, ect.. all improvements, no troops.
 
A specialist farm is a high food high corruption low shield city that has all it's tiles irrigated, with a lot of taxmen and scientists.
 
Yea on my recent game i used a good yet bad tactic. I starve down to one citizen then sell it off to Russian-the cities were celtic- i had the largest civ already and didnt want anymore cities
 
high corruption? :(

that stinks.. i hate corrutions (especially on shields) and thats why i end up filling all the specialist as policeman until all shields or MAX number of shields are recovered from corruption.
 
According to the manual, shields can't be corrupted. They are wasted. :D Gold is corrupted.
 
:D ..um... well.. um... well you see police help "waste less"... by redcucing corruption... or something :D

:p :p :p smarty pants :p :p :p
 
Tomoyo said:
A specialist farm is a high food high corruption low shield city that has all it's tiles irrigated, with a lot of taxmen and scientists.

ah that way! i kinda like this tactic :) i'm going to use it in my newest game :goodjob: thx
 
I quell the resistance and immediately rush a baracks if its on the front lines (to heal my forces on the invasion) or a temple or granery. I continue to rush / starve the pop down as low as possible and then try to make it productive.
 
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