Captured worker(s) sent home?

1940LaSalle

Warlord
Joined
Nov 1, 2006
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Greater Philadelphia area
Is there some way to repatriate a captured worker? I, as Bismarck, picked up a few French cities militarily some turns prior to this writing and got a French worker. I'm less than enamored with this joker's work ethic (e.g., it takes him 24 turns to accomplish what a German would accomplish in six), so as far as I'm concerned, Joan of Arc can have him and welcome to him--that is, if there's a way to give this guy back.

Is there such a provision and if so, how do I do it? It's not immediately obvious when trying to set up a deal if it's there.
 
Move the captured worker to your capitol and you'll be able to trade it back. You might want to keep it, though, because even though it works slowly, you don't pay upkeep on foreign workers.
 
You should also be able to simply send it to the nearest French town, where a French unit is likely to immediately capture it and restore it to France.

Right now, I have a bunch of captured workers is two mods that I am testing. In one, I just wiped out the Inca and ended up with about 10 captured workers. I converted 3 into outposts to act as early warning for some of the nasty Barbarians that I was testing, and then gradually fed the remainder into cities that I was building, with no more than 2 per city. That has worked nicely.

In the other game, after wiping out India, I have found myself with 14 Indian workers, due to an as yet undiagnosed bug in the scenario. As India is gone, and I do have several captured cities, I am trying to figure out with to do with all of these workers. Presently, I have two large stackes building a road to my nearest port (one stack) and roads to contect all of the captured cities up (one stack). I am still trying to determine what to do with all of these.
 
Move the captured worker to your capitol and you'll be able to trade it back. You might want to keep it, though, because even though it works slowly, you don't pay upkeep on foreign workers.

You also should be aware, that counterintutively, this would count as slave-trade and make everybody hate you (or at least like you less).
 
Is there some way to repatriate a captured worker? I, as Bismarck, picked up a few French cities militarily some turns prior to this writing and got a French worker. I'm less than enamored with this joker's work ethic (e.g., it takes him 24 turns to accomplish what a German would accomplish in six), so as far as I'm concerned, Joan of Arc can have him and welcome to him--that is, if there's a way to give this guy back.

Is there such a provision and if so, how do I do it? It's not immediately obvious when trying to set up a deal if it's there.
:D "this joker's work ethic"...
Captured workers take 2 times more turns than your own workers. However, they don't require upkeep and they do work. So they are don't cost you anything. When you group them together or combine them with your own workers, they are valuable contributors.
My rule of thumb is that workers should never work alone, always in groups of 2.
 
You also should be aware, that counterintutively, this would count as slave-trade and make everybody hate you (or at least like you less).

Even if you gift the captured worker back? Wow, that's a rough gig. Sorry, we were going to let you go but as it turns out people will like us better if we enslave you for an eternity or dump your body into a pit.

And who said being politically correct never killed anyone? :lol:
 
Is it not true that you can also just join him to a city? If you do join a slave to a city, does the population increase give you a local citizen, or a conquered one?
 
Even if you gift the captured worker back? Wow, that's a rough gig. Sorry, we were going to let you go but as it turns out people will like us better if we enslave you for an eternity or dump your body into a pit.

And who said being politically correct never killed anyone? :lol:

Dumping their bodies into a pit (i.e. disbanding) makes you hated too.

If you allow a stack of slaves to be captured (timerover51's suggestion) your own people are going to hate you, as this increases war weariness. This may not always be a problem though.


(Of course, being hated by the various AIs may not be a problem either. *shrug*)


Is it not true that you can also just join him to a city? If you do join a slave to a city, does the population increase give you a local citizen, or a conquered one?

You'll get a foreign citizen. But that may be a solution of repatriating slaves without making somebody hate you. Just grab a small city, or found one, join-in a bunch of slaves, and then gift that city.
 
CKS said:
Move the captured worker to your capitol and you'll be able to trade it back. You might want to keep it, though, because even though it works slowly, you don't pay upkeep on foreign workers.


You also should be aware, that counterintutively, this would count as slave-trade and make everybody hate you (or at least like you less).

I don't think so. Here is what it says in Bamspeedy's AI attitude article:
+1 If you sell them one of your workers (not sure why this is, maybe it’s confused and thinks you were at war at one point and thinks that is how it got your slave?). You restore the point if you buy the worker back.

+1 for each captured worker you disband (of their nationality). Think of it as disbanding = killing. Using the slaves, selling them, or joining them into cities, seems to have no effect.
Edit: If you starve citizens of their nationality (from joining slaves into cities, or starving a captured city), there is a penalty-don't know if this is permanent or not.

This says they don't care if you have their workers, they just won't like you if they have one of your workers and they won't like you if you disband their workers.
 
I don't think so. Here is what it says in Bamspeedy's AI attitude article:


This says they don't care if you have their workers, they just won't like you if they have one of your workers and they won't like you if you disband their workers.

I think you may be right with that.
 
Is it not true that you can also just join him to a city? If you do join a slave to a city, does the population increase give you a local citizen, or a conquered one?

When you join them to a city, you get a citizen of the conquered country, not one of your own. That is one of the ways I am dealing with my surplus of conquered area workers.
 
When you join them to a city, you get a citizen of the conquered country, not one of your own. That is one of the ways I am dealing with my surplus of conquered area workers.

true and they become your nationality over time.
So adding them to big cities will not make a problem.
I don't really see the problem in this discussion though. They don't require upkeep and do work. I even try to get them for free in trades.
 
true and they become your nationality over time.
So adding them to big cities will not make a problem.
I don't really see the problem in this discussion though. They don't require upkeep and do work. I even try to get them for free in trades.

I think the point is that he doesn't want the slave and wants to 'get rid of it' while doing the most good or least harm to himself.

Whether it is a good move to do this is one discussion. How to do it is what he asked.
 
I'm less than enamored with this joker's work ethic (e.g., it takes him 24 turns to accomplish what a German would accomplish in six)
These numbers seem off. The Frenchie should only take twice as long to do what a German, not four time as long. Even if Germany were IND (forgive me, I should know this by now!), a 6 turn task would take the Frenchman 18 turns, not 24.

Unless, this is a vanilla or PTW game, where the Industrious bonus was 2X faster than normal, not 1.5X. Then the numbers make sense.

(For some reason I only associate one trait with a civ, not both. Germany = MIL, America = IND, Maya = PIA (not a Civ III trait, but certainly a trait!))
 
true and they become your nationality over time.
So adding them to big cities will not make a problem.
I don't really see the problem in this discussion though. They don't require upkeep and do work. I even try to get them for free in trades.

My mother's side of my family immigrated to the US from Amsterdam in the Netherlands in the early 1850s, following the problems in Europe in 1848. Somewhere, one of my greataunts or greatuncles have a picture of one of my ancestors in the uniform of a Union soldier during the US Civil War. I guess you could say that not being a fan of slavery runs in my family.

As for adding the workers to a city, they either immediately or in very short order are generating 2+ gold per turn, while I have one of my own workers getting things done much faster. I believe that is a much better option.
 
Looks to me like the best option might be to put le françois into a city that needs help and have him join, thus generating more Deutschmarks. Meanwhile, I'll leave the real work to the guys who can get things done efficiently. :D

@CommandoBob: those values were meant to be indicative, not rigorously illustrative (although for some reason that 4:1 ratio stays with me). Doesn't matter all that much since I figure to have le françois join a city imminently anyhow. Oh, by the way: according to the setup, the Germans are militaristic and scientific.
 
My goodness you have no idea what fascism or communism is.
Communism goes from the 30s Russia under Lenin to 2011 China.
Fascism. Really no one knows. It's close to any dictatorship or sharia.
 
My goodness you have no idea what fascism or communism is. Communism goes from the 30s Russia under Lenin to 2011 China.
Fascism. Really no one knows. It's close to any dictatorship or sharia.

Any government form has a range of manifestations. In theory, the City of Chicago is a democracy of some 2.7 million or so people, and if it were an independent country, as large number of Illinois residents that do NOT live in Chicago would dearly like it to be, it would rank as the World's 137th largest country, right between Jamaica and Kuwait. It has been run by the Democratic Party since 1931, and is essentially a one-party city. Rather than a corruption level of Minimal, as given in the game, a more accurate description of the level of corruption would be Rampant, bordering on the Catastrophic. The State of Illinois as a whole could be best characterized by a corruption level of Problematic, at least. Considering that the one former governor is in prison for corruption, and one former governor was impeached and removed by HIS OWN PARTY, for trying to sell a US Senate seat, the Problematic could be debated. So, do you really have an understanding of Democracy?

I would characterize 2011 China as far more of an authoritarian one-party oligarchy than I would Communist. I am also aware of the infinitesimal wages that most Chinese workers, especially those is export industries, receive, having had a couple of business offers of Chinese convict labor at $1.00 a day.

By the way, Lenin DIED in early 1924, and Stalin was the effective ruler by 1928.
 
(For some reason I only associate one trait with a civ, not both. Germany = MIL, America = IND, Maya = PIA (not a Civ III trait, but certainly a trait!))

boy... ain't that the truth. :lol::lol::lol:
 
My goodness you have no idea what fascism or communism is.
Communism goes from the 30s Russia under Lenin to 2011 China.
Fascism. Really no one knows. It's close to any dictatorship or sharia.

Um...what?

Did this get posted to the wrong thread?
 
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