Capturing a capital with a partially built spaceship

Lochlann

Warlord
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Mar 29, 2002
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Andúnië
I'm playing a game in which Hiawatha is two components away from finishing the Alpha Centauri spaceship, and I've launched a major assault to prevent his victory. (Hiawatha dominates the other continent on the map; it took a while to prepare and organize the invasion.) I've just taken his capital, and I'm wondering if this destroys the spaceship components he has already built, putting him back to square one, or if his construction efforts will be otherwise hindered. (Beyond the hindrances posed by the loss of a highly developed city and the need to transition to warfare production, I mean.) If I were to declare a truce now, would he be able to return to production, build the remaining two components, send them to his new capital, and win the game?

I assume so, since the victory conditions screen continues to show his accumulation of the components, and because from a gameplay stance having the built components physically tied to the capital makes the victory condition resemble Domination a wee bit too much, in my opinion. (It would all come down to protecting the capital.) But from a realism perspective, it would make more sense to have the components be destroyed. The spaceship has to be stored somewhere, after all, and it would make sense for that location to be the capital, since the components must travel there. (Unless there is presumed to be some orbital spacedock facility? Utopia Planitia ftw? :D I doubt that is the case, though.) Furthermore, the map graphic reflecting the spaceship's progress is located in the capital, which suggests that the spaceship is indeed physically tied to the capital in some way, similar to the Great Wonders' map graphics appearing in the city in which they are physically located.

I plan to continue the conquering of Iroquois territory regardless, so the question is a bit moot in any case, but I figured I'd ask. Thanks!
 
The unfinished spaceship will not be destroyed. It will magically be teleported to the other leaders new capital. So to prevent him from winning a science victory you basically must kill him entirely.

Pretty awful imho; but that is how it is.
 
Block his capital without taking it. If a spaceship part show up near, just destroy the part. Capture his capital at then end if you pursuit a dom. victory. Keep blocking his capital until the end for any other type of victories.
 
Unless he builds the parts in his capital. Derp.
 
The flavor reason why they can keep building the ship as if nothing had happened is of course that it is assembled in orbit and any parts that have already been launched up there are safe. All they need is a new launch site which is not that big of a project once the technology is there.
 
The flavor reason why they can keep building the ship as if nothing had happened is of course that it is assembled in orbit and any parts that have already been launched up there are safe. All they need is a new launch site which is not that big of a project once the technology is there.
I don't think "of course" really fits the situation. Certainly this explanation would solve the problem--hence my reference to it above--but it is quite an imaginative stretch to just assume that this is what is going on. There is no in-game development of the concept, and no in-game technologies suggesting that orbital construction is possible...quite a staggeringly huge technological jump from planetside construction. Indeed, the graphic reflecting the shuttle's assembly in the capital city all but cements the fact that we are supposed to envision the construction occurring in the city itself.

I'm nitpicking, of course. :) It's a gameplay design issue, not a realism issue, and the spaceyard concept is indeed the "cleanest" workaround. (Although seeing the second shuttle scaffolding pop up in the new capital reminds me of nothing so much as the movie version of Contact: "oho, just kidding! a second construction has been going on in secret in a totally different location!") But the workaround still leaves much to be desired, requiring a rather large imaginative leap to cross the gap between the technologies presented to us in the game and those which would be required to support orbital construction. Fortunately we have imaginations: just assume a few SMAC-style technologies being researched under the radar and we're golden. ;)
 
No need to block his capital if you can knock out his other productive cities.

His uncompleted SS is not going to do anything sitting in a small fishing village somewhere or worse in a puppeted city.

But that's another issue entirely.
 
The conquest proceeds apace, and I've swept through about half of Hiawatha's territory. He has made no attempt to build additional spaceship parts. (Or perhaps he has and I just happened to take the component-producing cities.) He is greatly overmatched in terms of military technology, with my GDRs and stealth bombers (based out of colonies I had established millennia ago, predicting something like this) against his mech infantry; a human player would have given up the war and focused everything on getting those last two components out. I had planned a blitzkrieg strategy in order to forestall that tactic, but I wonder if it was even necessary; the AI appears to have switched to war mode, hopelessly, which is what I had hoped he would do.

My point/question is this: how heavily does the AI weigh closeness to victory in adjusting/not adjusting its strategy in reaction to an attack? In others' experience with the AI, is Hiawatha indeed in war mode, as an automatic AI response to an attack of this magnitude, or is he perhaps still trying to get those two components out? I'm wondering about the AI's flexibility in handling such a situation.
 
The conquest proceeds apace, and I've swept through about half of Hiawatha's territory. He has made no attempt to build additional spaceship parts. (Or perhaps he has and I just happened to take the component-producing cities.) He is greatly overmatched in terms of military technology, with my GDRs and stealth bombers (based out of colonies I had established millennia ago, predicting something like this) against his mech infantry; a human player would have given up the war and focused everything on getting those last two components out. I had planned a blitzkrieg strategy in order to forestall that tactic, but I wonder if it was even necessary; the AI appears to have switched to war mode, hopelessly, which is what I had hoped he would do.

My point/question is this: how heavily does the AI weigh closeness to victory in adjusting/not adjusting its strategy in reaction to an attack? In others' experience with the AI, is Hiawatha indeed in war mode, as an automatic AI response to an attack of this magnitude, or is he perhaps still trying to get those two components out? I'm wondering about the AI's flexibility in handling such a situation.
I believe they weigh spaceship parts very heavily as construction, but I don't know if they weigh them more heavily when they're close to winning.
 
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