Capturing Cities

Still

Chieftain
Joined
May 7, 2002
Messages
4
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London, UK
One of the things about Civ2 was that when you captured a city you gained all the improvements that had been built in the city.

Now it seems that the civ being conquered has time - while it is being attacked - to completely dismantle all city improvements before you march in. Not the Wonders tho.

This doesn't seem right. You should be keeping what was already built.
I don't know how culture would be calculated but my thought is that it should start again from zero but be as if you build all the improvements and wonders from the day you conquered the city.

Otherwise when you attack these cities with a level of 10 you are going to lose a number of turns to quell the resisters and then make it a nice place to live.

One thing I have to say I am not too keen on about Civ3.
 
Originally posted by Still
This doesn't seem right. You should be keeping what was already built.
I don't know how culture would be calculated but my thought is that it should start again from zero but be as if you build all the improvements and wonders from the day you conquered the city.

I think the thought process behind this was that your temples/libraries/etc. are built around your cultural beliefs, and therefore are useless to my civilization. I need to build temples/libraries/etc. that meet the needs of my culture, and thus must build from the ground up. Just one more abstraction to help culture fit in the game (and note that I am NOT complaining; I enjoy the game as is (that is, as is post-1.21f)).
 
I'm fairly sure that improvements that have to do with city size (aquaduct, hospital) will stay if they were built. However, to me, it makes sense that the others are gone, *especially* the ones that affect culture.

For instance, let's say the AI builds a temple (presumably to its gods). You come in and conquer the city. Don't you think a temple to a conquered city's "old" gods would still promote that civ's culture?

I could see your point if you took over a city by culture and not conquest.
 
I think that you actually keep non-culture generator buildings. For example, barracks, harbors and marketplaces will stay in the conquered city but temples, cathedrals, librarys, etc. will be destroyed. The point of that is that they are part of the ENEMY culture so your army just smash them.:rocket:

GREAT wonders are a exception. You keep them, but they don't generate culture points anymore. SMALL wonders are automatically razed.

Also notice than bombardment tends to destroy tons of city improvements, usually those that you want to keep!!!:rolleyes:
 
It's almost right now, but not quite:

* Buildings that are always destroyed:
All non-great wonders that generate culture
(i.e., all science and happiness buildings and all small wonders)

* Buildings that are always retained:
All Great wonders (but they only generate culture for the civ
that created them)
Aqueducts for cities size>6 cities (and smaller too?)
Hospitals for cities size>12 (and smaller too?)

The rest (corthouses, grainaries, barracks, marketplaces, airfields, harbours etc.) are randomly destroyed.
 
Originally posted by TheNiceOne
It's almost right now, but not quite:

* Buildings that are always destroyed:
All non-great wonders that generate culture
(i.e., all science and happiness buildings and all small wonders)

* Buildings that are always retained:
All Great wonders (but they only generate culture for the civ
that created them)
Aqueducts for cities size>6 cities (and smaller too?)
Hospitals for cities size>12 (and smaller too?)

The rest (corthouses, grainaries, barracks, marketplaces, airfields, harbours etc.) are randomly destroyed.
I've also noticed that Walls may be destroyed, and if they are, they sometimes can not be rebuilt.
 
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