Never looked into it, but I would imagine you just need to enable the flag in the editor. BTW you cannot capture artillery, if you do not have the tech.
I am not sure how it works, but there is a capture flag for ships. It may be that you cannot capture, if they have defense. In that case you will have to make them enslave and determine what they become, once enslaved.
You would have to add the enslave ability to other ships for it to matter as the Man Of War does.
I can't help, but kaptainK714 does have a point; at the moment a ship is harboured it doesn't have defense, and a rival civ capturing the town automatically destroys the ship.
Ships can't have Def of 0, as the AI routines that run them "Naval Power" require a defense value.
However, you can flag the privateer option of allowing your units to enslave, but what it does is to create a new unit and it can only enslave into a certain type of unit. ie: all enslave ships are destroyers.
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