Stacmon
Explorer
Carthage's current power, although admittedly unique, could in my opinion be replaced by something better.
The city state gained prominence through sea trade, establishing a powerful navy and growing to control the western Mediterranean. Most of the empire's significant cities were coastal and I'm hoping we could work in a Unique Power consistent to this broader history.
Here I propose a few alternatives that could be used:
1) Keep the Power of Mercenaries.
2) Power of Trade (A) +2 trade routes for coastal cities
This version of the power would grant extra trade routes to all Carthaginian coastal cities, just as the Great Lighthouse already does. This would be an effective way to represent the value of sea trade to the burgeoning empire.
3) Power of Trade (B) +2 gold from coastal tiles (or all water tiles)
This power would be similar to Mali's Power of Wealth, but instead of increasing the gold gained from every square by 1, it would increase the gold of coastal (or water squares) by 2. Like the second alternative listed above, this encourages Carthage to build more cities on the coast and make use of terrain that would look unappealing to other civs. For example, take that sliver just outside the cultural borders of a neighbour (but with access to eight or so coastal tiles). This also makes it more rewarding to establish cities on islands, such as Sardinia, Sicily or the Canaries.
Another benefit is that this power doesn't overlap as much with Carthage's unique building, which also adds a trade route.
Personally, I prefer Power of Trade (B) +2 gold from coastal (or all water) tiles.
The main reason I feel one of these two Unique Powers would be better, is that although Carthage did extensively use mercenaries, they did so because of their wealth, not because mercenaries were somehow cheaper for them compared to their neighbours. Adopting "The Power of Trade," in either of these incarnations (or a suggestion offered by someone else), would provide them with additional income which they could then use for these mercenaries. In fact, there are few other uses for gold so early in the game (before it can be traded with Currency, used on luxuries, etc.)
I'm eager to hear all of your thoughts and any alternative proposals too. Please vote!
The city state gained prominence through sea trade, establishing a powerful navy and growing to control the western Mediterranean. Most of the empire's significant cities were coastal and I'm hoping we could work in a Unique Power consistent to this broader history.
Here I propose a few alternatives that could be used:
1) Keep the Power of Mercenaries.
2) Power of Trade (A) +2 trade routes for coastal cities
This version of the power would grant extra trade routes to all Carthaginian coastal cities, just as the Great Lighthouse already does. This would be an effective way to represent the value of sea trade to the burgeoning empire.
3) Power of Trade (B) +2 gold from coastal tiles (or all water tiles)
This power would be similar to Mali's Power of Wealth, but instead of increasing the gold gained from every square by 1, it would increase the gold of coastal (or water squares) by 2. Like the second alternative listed above, this encourages Carthage to build more cities on the coast and make use of terrain that would look unappealing to other civs. For example, take that sliver just outside the cultural borders of a neighbour (but with access to eight or so coastal tiles). This also makes it more rewarding to establish cities on islands, such as Sardinia, Sicily or the Canaries.
Another benefit is that this power doesn't overlap as much with Carthage's unique building, which also adds a trade route.
Personally, I prefer Power of Trade (B) +2 gold from coastal (or all water) tiles.
The main reason I feel one of these two Unique Powers would be better, is that although Carthage did extensively use mercenaries, they did so because of their wealth, not because mercenaries were somehow cheaper for them compared to their neighbours. Adopting "The Power of Trade," in either of these incarnations (or a suggestion offered by someone else), would provide them with additional income which they could then use for these mercenaries. In fact, there are few other uses for gold so early in the game (before it can be traded with Currency, used on luxuries, etc.)
I'm eager to hear all of your thoughts and any alternative proposals too. Please vote!
