Carthage's New Unique Power

What should Carthage's Unique Power be?

  • Power of Mercenaries (keep it the same)

    Votes: 13 32.5%
  • Power of Trade (A) +2 trade routes for coastal cities

    Votes: 10 25.0%
  • Power of Trade (B) +2 gold from coastal (or all water) tiles

    Votes: 17 42.5%
  • Other power (please post with a suggestion)

    Votes: 0 0.0%

  • Total voters
    40
There is also an exploit with this unique power that is fairly easy to do.

Basically, you loan out a number of mercenaries (such as Numidian Cavalry) for 20 gold per turn each. With the gold you earn from their employment, you hire your own mercenaries (these can even also be Numidian Cavalry!) for half the price, because of the UU.

Simply repeat and you end up loaning mercs out for full price, and hiring others for half that.

If for no other reason than this, I feel the power needs to be changed or at least adjusted.

I just checked and I don't see my own mercenaries in the pool
 
I just checked and I don't see my own mercenaries in the pool

Rhye:

I wasn't suggesting that you hire (back) your own mercenaries, rather that you loan out units at full price, and then hire other (civs') units (similar, weaker or stronger) at half price.
 
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