nyyfootball
Warlord
- Joined
- Mar 5, 2011
- Messages
- 149
Im a long time player of civ, but really only a casual player. I own Civ 3 Complete and Civ 4 vanilla. I enjoy both very much, but I have been turned away from Civ 5 because of the negative reviews. These are some improvements to the game I would like to see for a Civ 6:
Government and Diplomacy
-Civil War- If your citizens become angry enough they can form their own military and begin to fight your government's military. Civil Wars can end in the rebels seceding from the mother nation, suppression of the rebelion, or a complete defeat for you just as if anyother civ conquered you.
-Revolutions- If the people become un-happy enough, they can start a revolution. A revolution can turn into a Civil War if any state-sponsored supression fails. Revolutions may also be peaceful and simply force you to make a change in your government, these may or not also be followed by a threat of violence by the people if you dont comply with thier wishes (if your nation has the freedom to assemble, the revoltion will likely remain peaceful, unless the people become unhappy enough to use violence. Revolutions and Civil Wars may start for religious reasons, economic reasons, ideological reasons, or they may be encited by another nation.
-Be able to make your civ a single-entity state or Federation or Confederacy, and to be able to split it up how ever you want. States in confederacies can secede peacefully at anytime.
-Congress (only for democracies) that can overturn or approve your decisions
-After flight is discovered, the ability to create and/or enforce No-fly-zones
-Super-National states- this would be similar to permenant alliances, except they would share the economy with eachother and would have at least 3 civs involved. These also would not be permenent and may be broken.
-Occupying another nation (after war or peacefully), if the occupation is peaceful it would pretty much be an open-border or defense pact agreement, after a war it would be more like a vassel state
-Multi-National treaties, agreements between 3 or more nations
-Claiming land, early in the game civs would be able to claim land that they have explored as there own. Later in the game you claim other nations lands, this may or may not lead to a military conflict
-After Conquest of a city or state or entire civ, you can choose to either make it part of your own nation or leave it to the people of that city or state with a new goverment
-Diplomatic Marriges- civs may merge if a diplomatic marrige is agreed to, this would only be available with certain civics
-Religions- you can create a religious empire and start inquisitions or holy wars, religious states may also appear mid-game as city-states (they would also be able to grow into empires, they could also request the use of your military in the name of that religion like a crusade). Religions may also start by a grassroots movement that can either be allowed by your government or put down(if the religion is popular enough with the people, it may still survive and may even take over territory from you and become a new civ). Religions may also seperate from one another to create enitirely new religions or just denominations within a single religion.
-UN- instead of every civ automaticly recieving a vote in the UN when it's built, you must gain recognition and membership to gain a vote. Corporations may also gain membership if they become large enough. The civ that builds the UN would initially have the power to decide UN membership, but as time goes by membership would only require a simple majority vote by the current members. Periodicly the member nations will vote for a secretary general that decides when votes will be taken up. Large members may also recieve veto power over any UN decisions.
-Olympic Games- after the olympics are founded, every 4 years nations will compete in the olympics. Hosting duties will rotate and by followed by a large economic boost
for the host. You also boycott the games, if you have a dispute with the host nation, you can also try to convice other nations to do the same, the lower the number of participants in the games, the lower the economic benifit will be.
Graphic and Visual
-Canals, both large canals (panama and suez) and small ones (Venice and Amsterdam)
-Rivers that go through cities and cities that can grow across rivers. Dynamic flooding with seasons, like the River Nile.
-Twin cities
-Mountain cities, these would not grow as large or as fast as regular cities would
-more realistic islands, not just generic square or hexogonal ones, they could also possibly disappear due to rising sea levels (this could could also be prevented by building levies)
-More realistic city spread and suburbs that blend to the larger city, instead of towns in Civ 4 that appear on a seperate tile and are seperated from the larger city. Cities would also be able to merge if they come close enough to eachother. Later in the game, you can choose to make the world into one large city if you choose (there would be drastic enviromental consequences for this though and sea levels would likely rise drasticly)
-seasons and dynamic weather (droughts, global warming, hurricanes, earthquakes and other natural disasters)
-roads start as dirt or stone roads and are inhabited by carriges and buggys, then when automobiles are invented the roads become paved and cars inhabit them. Roads would also be just from point a to point b and would not just occupy every tile.
-Realistic terrains- large deserts, large mountain ranges, large plains instead of the blotchy terrain in the current games. If a drought lasts for a long time, terrain may become desert and vise-versa with large amounts of rain.
Tactical Warfare
-Armies are to scale and one must zoom in view thier armies and to battle (instead of the oversized units that are the norm), from here gameplay would resemble Total War, this would solve the 1upt and SOD problem and also allow for more realistic sieges and also force more warfare to take place away from cities. Militarys would be able to defend their cities, no more civilians defending the cities.
-Naval warfare would be the same, naval units would be able to use large rivers and lakes also.
Economy
-when trading resources, the resources must actually travel from point a to b, via independent civilian units or by military units, instead of just automaticly having access to the resource
-i'd like to see other more economical benifits to trade, your economy as a whole would benefit from more exports and imports
-Global Economy in later game, if a large nation has a reccession or depression, other smaller nations that normally benefit from the larger nation would also have a reccession or depression
-Corporations that build improvements independently of the government, as well as government run corporations that build improvements on behalf of the government. This would eliminate the use for worker units, instead government workers would be more like the army corp of engineers than civilians. Civilian worker units would move freely (although one would be able to restrict these units if they choose, if you have a totalitarian or communist-style government).
Other General Game changes
-have voice actors for diplomacy screens and wonder movies
-make micro-management screens available, but dont make them vital to game-play
I will add more as they come me.
Government and Diplomacy
-Civil War- If your citizens become angry enough they can form their own military and begin to fight your government's military. Civil Wars can end in the rebels seceding from the mother nation, suppression of the rebelion, or a complete defeat for you just as if anyother civ conquered you.
-Revolutions- If the people become un-happy enough, they can start a revolution. A revolution can turn into a Civil War if any state-sponsored supression fails. Revolutions may also be peaceful and simply force you to make a change in your government, these may or not also be followed by a threat of violence by the people if you dont comply with thier wishes (if your nation has the freedom to assemble, the revoltion will likely remain peaceful, unless the people become unhappy enough to use violence. Revolutions and Civil Wars may start for religious reasons, economic reasons, ideological reasons, or they may be encited by another nation.
-Be able to make your civ a single-entity state or Federation or Confederacy, and to be able to split it up how ever you want. States in confederacies can secede peacefully at anytime.
-Congress (only for democracies) that can overturn or approve your decisions
-After flight is discovered, the ability to create and/or enforce No-fly-zones
-Super-National states- this would be similar to permenant alliances, except they would share the economy with eachother and would have at least 3 civs involved. These also would not be permenent and may be broken.
-Occupying another nation (after war or peacefully), if the occupation is peaceful it would pretty much be an open-border or defense pact agreement, after a war it would be more like a vassel state
-Multi-National treaties, agreements between 3 or more nations
-Claiming land, early in the game civs would be able to claim land that they have explored as there own. Later in the game you claim other nations lands, this may or may not lead to a military conflict
-After Conquest of a city or state or entire civ, you can choose to either make it part of your own nation or leave it to the people of that city or state with a new goverment
-Diplomatic Marriges- civs may merge if a diplomatic marrige is agreed to, this would only be available with certain civics
-Religions- you can create a religious empire and start inquisitions or holy wars, religious states may also appear mid-game as city-states (they would also be able to grow into empires, they could also request the use of your military in the name of that religion like a crusade). Religions may also start by a grassroots movement that can either be allowed by your government or put down(if the religion is popular enough with the people, it may still survive and may even take over territory from you and become a new civ). Religions may also seperate from one another to create enitirely new religions or just denominations within a single religion.
-UN- instead of every civ automaticly recieving a vote in the UN when it's built, you must gain recognition and membership to gain a vote. Corporations may also gain membership if they become large enough. The civ that builds the UN would initially have the power to decide UN membership, but as time goes by membership would only require a simple majority vote by the current members. Periodicly the member nations will vote for a secretary general that decides when votes will be taken up. Large members may also recieve veto power over any UN decisions.
-Olympic Games- after the olympics are founded, every 4 years nations will compete in the olympics. Hosting duties will rotate and by followed by a large economic boost
for the host. You also boycott the games, if you have a dispute with the host nation, you can also try to convice other nations to do the same, the lower the number of participants in the games, the lower the economic benifit will be.
Graphic and Visual
-Canals, both large canals (panama and suez) and small ones (Venice and Amsterdam)
-Rivers that go through cities and cities that can grow across rivers. Dynamic flooding with seasons, like the River Nile.
-Twin cities
-Mountain cities, these would not grow as large or as fast as regular cities would
-more realistic islands, not just generic square or hexogonal ones, they could also possibly disappear due to rising sea levels (this could could also be prevented by building levies)
-More realistic city spread and suburbs that blend to the larger city, instead of towns in Civ 4 that appear on a seperate tile and are seperated from the larger city. Cities would also be able to merge if they come close enough to eachother. Later in the game, you can choose to make the world into one large city if you choose (there would be drastic enviromental consequences for this though and sea levels would likely rise drasticly)
-seasons and dynamic weather (droughts, global warming, hurricanes, earthquakes and other natural disasters)
-roads start as dirt or stone roads and are inhabited by carriges and buggys, then when automobiles are invented the roads become paved and cars inhabit them. Roads would also be just from point a to point b and would not just occupy every tile.
-Realistic terrains- large deserts, large mountain ranges, large plains instead of the blotchy terrain in the current games. If a drought lasts for a long time, terrain may become desert and vise-versa with large amounts of rain.
Tactical Warfare
-Armies are to scale and one must zoom in view thier armies and to battle (instead of the oversized units that are the norm), from here gameplay would resemble Total War, this would solve the 1upt and SOD problem and also allow for more realistic sieges and also force more warfare to take place away from cities. Militarys would be able to defend their cities, no more civilians defending the cities.
-Naval warfare would be the same, naval units would be able to use large rivers and lakes also.
Economy
-when trading resources, the resources must actually travel from point a to b, via independent civilian units or by military units, instead of just automaticly having access to the resource
-i'd like to see other more economical benifits to trade, your economy as a whole would benefit from more exports and imports
-Global Economy in later game, if a large nation has a reccession or depression, other smaller nations that normally benefit from the larger nation would also have a reccession or depression
-Corporations that build improvements independently of the government, as well as government run corporations that build improvements on behalf of the government. This would eliminate the use for worker units, instead government workers would be more like the army corp of engineers than civilians. Civilian worker units would move freely (although one would be able to restrict these units if they choose, if you have a totalitarian or communist-style government).
Other General Game changes
-have voice actors for diplomacy screens and wonder movies
-make micro-management screens available, but dont make them vital to game-play
I will add more as they come me.
