Osk21
Barbarian Killer win Peace thru War!
I'd like something that I can play until your next major release.
Space maps are scenarios.This is a game I just created with a Pangaea space map and Noble difficulty. Does it contain Space?
Okay I'm going to play this game for now anyway and I will check for when you add Space maps, opponents and barbarians to a regular Earth Pangaea game that I like to start out with; or maybe I'll play a space map scenario some too.Space maps are scenarios.
There aren't mapscripts that can make space map.
So this isn't space map as you generated map.
Not started scenario.
Scenarios (ones with mod), that contain space start with "A Space Map", also there are in links, that I posted on page before.
So Revolution players were blocked from cultural flipping of cities for decadeYou're not going to believe this but I actually found this in the source code (CvPlot.cpp line 13800 and something), and yes 'normal' culture flipping is disabled with Rev. I wonder why.
You WONT get space stuff on GENERATED map.Okay I'm going to play this game for now anyway and I will check for when you add Space maps, opponents and barbarians to a regular Earth Pangaea game that I like to start out with; or maybe I'll play a space map scenario some too.
Give some quote of the code so I can find it.You're not going to believe this but I actually found this in the source code (CvPlot.cpp line 13800 and something), and yes 'normal' culture flipping is disabled with Rev. I wonder why.
Wait decade or two?OK I would rather wait for Space then.
Well, I haven't seen any situations recently where a city revolted from cultural pressure and joined a different empire, but I did put enough cultural pressure on Rome's Augustus (I was playing as one of the Japanese leaders, I forget which one) to cause him to eventually gift me three of his cities... before he later pledged fealty (vassalized) to me. I also noticed that, once he did pledge to me, he wouldn't gift me any more cities, even though one of them eventually reached 99% Japanese culture/0 % Roman culture.Culture flips don't happen in C2C. There are only espionage flips, AP etc. votes, or flips through Rev.
Certainly monsieur.Give some quote of the code so I can find it.
// Disable classic city flip by culture when Revolution is running
if ( (GC.getGameINLINE().isOption(GAMEOPTION_NO_REVOLUTION)) && (pCity->isNPC() ||
(!(GC.getGameINLINE().isOption(GAMEOPTION_NO_CITY_FLIPPING)) &&
(GC.getGameINLINE().isOption(GAMEOPTION_FLIPPING_AFTER_CONQUEST) ||
!(pCity->isEverOwned(eCulturalOwner))) && (pCity->getNumRevolts(eCulturalOwner) >= GC.getDefineINT("NUM_WARNING_REVOLTS")))) )
Hahaha wait 5 or 10 more years then - we won't get any space wars or aliens anytime soon.I am finding the Noble difficulty much more challenging in terms of not being able to build as many wonders and combat with animals and Barbarians. I will wait to try a Space scenario and will also wait for you to add other species of advanced Ape and go more Prehistoric in time as well as farther into the Future.
Yes I made typo in SVN number, I corrected it now.raxo, did you commit your last update? I didn't see your 10478.
If you are not using Rev then Culture war is a viable and active option. I have had several new border cities lost and then regained by using Culture adding buildings, units and wonders. The AI is very adept at using Culture to expand it's reach in a Non Rev game.Well, I haven't seen any situations recently where a city revolted from cultural pressure and joined a different empire, but I did put enough cultural pressure on Rome's Augustus (I was playing as one of the Japanese leaders, I forget which one) to cause him to eventually gift me three of his cities... before he later pledged fealty (vassalized) to me. I also noticed that, once he did pledge to me, he wouldn't gift me any more cities, even though one of them eventually reached 99% Japanese culture/0 % Roman culture.
I just figured that culture-flipping had been subsumed into the diplomatic functions.
If you suspect there is a problem with your fileset for some reason, it can be fixed by selecting "SVN clean up".JosEPH helped me revert to SVN 10469 and it worked! Many thanks!
Now, when I updated to SVN 10480, I received some "Conflict" errors during that process. Is this something I did wrong?
Should I perform a fresh Checkout? If so, how?
If you suspect there is a problem with your fileset for some reason, it can be fixed by selecting "SVN clean up".
If you don't know which boxes you need to check for the clean up, just check em all, no harm in that.
There isn't one. Fixing the existing one is not a simple task.Please tell me some easy map editor for c2c,except built into the game.
10467
Removed erroneous character from schema.
Removed unused <PythonName> tag.
@Dancing Hoskuld that "/" thing was in schema, not in files where validator pointed.
Also one tag was reported as not existing in schema by validator.
Now module folder is clean.
In fact PythonName doesn't exist in xml and python files at all.
It exists only in CvOutcome.cpp
pXML->GetOptionalChildXmlValByName(m_szPythonModuleName, L"PythonName");
There was no PythonName in schema file, so there was no connection between code and this tag in Pepper's Unit Infos.
That is if there was code involving PythonName, then it never was used.