On a mathematical level I made big changes in how the elevation map is created, ensuring that you get a very similar result on gigantic map size as on standard map size.SVN-11114
Some revamp of the world map-script. -- Toffer
@Toffer90
Can you elaborate a little bit on this? Maybe I should make more space maps if the code for the "World" map script has impoved significantly...
The result of smaller than Huge map sizes should be really similar to how it was before this change. The problem with the old math used was that the biggest map sizes didn't resemble the result one got on the smaller ones at all, seems like the scaling up sent stuff more and more out of whack, having the result that what on standard seemed like a typical continent map would on gigantic look more like an archipelago map, this is now fixed, the minimap will be more recognizable between different map sizes when all other map options are the same.
I also fixed a minor bug not really worth mentioning, as the bug wouldn't be possible to notice on the finished map even though the bug did have an impact on the result.