stachnie
Theorist
For a while you can have that, but it will slow down a lot in the later game when not so many religions are possible. Furthermore, you might find numerous combinations that can give a lot of power in very different ways. There are quite a few 'super-combos' to be discovered.
Very good - it means there are many new things to discover about C2C

Missionaries can be built earlier if you use the State Church civic.
IIRC Monotheism will be the next tech to discover (and thanks to GA I do not suffer from Anarchy), so I will try this - thanks

Another thing I have just discovered (and I like it very much) is the possibility to use military units to carry the defenceless ones (workers, subdued and captured units) if I choose proper promotions. This is useful especially at larger, undeveloped empty areas between various parts of the empire.
For some time the greatest challenge for my empire were sea monsters. I have made a footstep at a neighbour, small continent (the one with Egypt and Assyria - I left Heliopolis only, now it serves as a source of subdued animals and XP for my Hunters and Stalkers) and the greater pain were ultrastrong Sharks - I hoped my 9 merged War Galleys promoted to Sea Hunter III would be enough but they have been eaten for breakfast. The situation is under control now (one city at the proper end of my continent, one city at the proper end of the another one and my Galleys may work as a shuttle - they do not need to be outside cultural borders beteween turns) but I wonder how it is possible to kill such monsters... before the Industrial era. Maybe I could use many War Galleys/Quinquiremes/Decaremes and their ranged atatcks to soften the beast but I am afraid this is not a reliable method.
S.