Caveman 2 Cosmos

I did plenty of changes here and there so this autibuilding trick isn't needed anymore - cities should have easier time to ramp up their production.
That feels better to me. Good.
 
my trade ships get 400K per turn so i hurry all wonders.... but the AI is now targetting me with criminals so struggling to retain the #1 position
 
space exploration is fun.... esp each planet exploration rewards
attached the save file. not sure if SVN made any changes
I see you didn't research some Industrial/Modern era techs like Statistics.

If you have SVN now, then most likely cache keeps old stuff.
Should be here:
C:\Users\<USERNAME>\AppData\Local\My Games\Beyond the Sword
C:\Users\<USERNAME>\Documents\My Games\Beyond the Sword

By the way you should do serious investment in property control stuff in some cities - there is thing like global unhappiness/unhealthiness.
 
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@Trantor you got to control pollution in your cities man. :crazyeye:

Pollution.png
 
Is there other way to check the SVN Version I'm using beside looking ingame (what apparently only get updated every now and then) or writing down the SVN version when download a update?
 
Is there other way to check the SVN Version I'm using beside looking ingame (what apparently only get updated every now and then) or writing down the SVN version when download a update?
Go to mod folder and right click inside of it.
Click on TortoiseSVN -> Show Log.
Bolded line shows what SVN version you have.
 
Well, I would like to see some polish leader, Poland did some important things in history... There are few good leaders to choose from, Józef Pilsudski or Casimir III the Great for example, national units would be Winged Hussars, Uhlans, and there would be a lot of nice things to add to this, I would really enjoy playing as my own nation
 
Well, I would like to see some polish leader, Poland did some important things in history... There are few good leaders to choose from, Józef Pilsudski or Casimir III the Great for example, national units would be Winged Hussars, Uhlans, and there would be a lot of nice things to add to this, I would really enjoy playing as my own nation

Check this out.

By the way, @raxo2222 is a mod member who is polish too.
 
Well, I would like to see some polish leader, Poland did some important things in history... There are few good leaders to choose from, Józef Pilsudski or Casimir III the Great for example, national units would be Winged Hussars, Uhlans, and there would be a lot of nice things to add to this, I would really enjoy playing as my own nation
The aim of C2C is to eventually get to the point where you evolve your nation through its historical Cultures and it is these Cultures that have the unique units not the nations. This means that you wont start the game as Poland but as one of the generic starting nations and then build Cultures and make decisions which will eventually lead your nation to becoming Polish. At the moment I don't think we have any fleshed out ideas about the leaders so even when we get as far as Developing Nations you will still be able to select any of the leaders.
 
Well, I would like to see some polish leader, Poland did some important things in history... There are few good leaders to choose from, Józef Pilsudski or Casimir III the Great for example, national units would be Winged Hussars, Uhlans, and there would be a lot of nice things to add to this, I would really enjoy playing as my own nation
Don't forget Mikołaj Kopernik - great Polish astronomer, who moved Earth forward :p
 
I have a little outdated version but few things sticks out to me:
1. A huge amount of buildings(great thing) but little population restrictions. In Classical Era having at least 50 buildings on size 1 city is possible and overpowered at the same time. I think max amount of buildings based on city size would be a positive change.
2.Some of unique units are identical or worse to basic units in stats and requirements making no insentience to get some cultures. Each units should have something unique about it what makes it worthy of getting.
3.Some cultures are too easy/common to get and Aboriginals suffer a little in turn. Splitting continents to smaller regions(and giving few of them to certain nations) while making some nations requiring more than 1 of them(Cartagina needing N Africa and S Europe/Meditarian, while USA needing N America and Europe(or part of it)).
 
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