@Thunderbrd can I add small + and - to all knowledge bases?
This would represent importing materials and workers to city.
It is to help new/developing cities.
Education requirement of population changes would be commented out.
+ would be equal to ~10% cost of cheapest building in given era (raw value).
- would be equal to 10% of + boost
StrategyOnly said, that its hard to develop new cities in Industrial era despite him being one era behind calendar.
It could be fault of his map - no hills and forests.
On beginning of era buildings meant to have following cost, and knowledge base would add following yield [total]:
Ancient - 111 (10, -1);
Classical - 208 (20, -2); [30, -3]
Medieval - 290 (30, -3); [60, -6]
Renaissance - 395 (40, -4); [100, -10]
Industrial - 605 (60, -6); [160, -16]
Modern - 910 (90, -9); [250, -25]
Information - 1765 (180, -18); [430, -43]
Nanotech - 3105 (310, -31); [740, -74]
Transhuman - 4855 (490, -49); [1230, -123]
Galactic - 8105 (810, -81); [2040, -204]
Cosmic - 13655 (1370, -137); [3410, -341]
Transcendent - 20455 (2050, -205); [5460, -546]
Those aren't limited to Earth..
I guess I have to add map category limitation to it.
All other property pseudobuildings are limited to Earth only.
Other solution would be more general:
Setting all era construction costs to 100.
This would mean relative reduction of building costs are bigger in later eras.
Another solution would be boosting Housing pseudobuilding yields (that wouldn't be as gradual as knowledge base changes).
Here are files you can test - not added to SVN yet.
They go here: Caveman2Cosmos\Assets\XML\Buildings
This would represent importing materials and workers to city.
It is to help new/developing cities.
Education requirement of population changes would be commented out.
+ would be equal to ~10% cost of cheapest building in given era (raw value).
- would be equal to 10% of + boost
StrategyOnly said, that its hard to develop new cities in Industrial era despite him being one era behind calendar.
It could be fault of his map - no hills and forests.
On beginning of era buildings meant to have following cost, and knowledge base would add following yield [total]:
Ancient - 111 (10, -1);
Classical - 208 (20, -2); [30, -3]
Medieval - 290 (30, -3); [60, -6]
Renaissance - 395 (40, -4); [100, -10]
Industrial - 605 (60, -6); [160, -16]
Modern - 910 (90, -9); [250, -25]
Information - 1765 (180, -18); [430, -43]
Nanotech - 3105 (310, -31); [740, -74]
Transhuman - 4855 (490, -49); [1230, -123]
Galactic - 8105 (810, -81); [2040, -204]
Cosmic - 13655 (1370, -137); [3410, -341]
Transcendent - 20455 (2050, -205); [5460, -546]
Those aren't limited to Earth..
I guess I have to add map category limitation to it.
All other property pseudobuildings are limited to Earth only.
Other solution would be more general:
Setting all era construction costs to 100.
This would mean relative reduction of building costs are bigger in later eras.
Another solution would be boosting Housing pseudobuilding yields (that wouldn't be as gradual as knowledge base changes).
Here are files you can test - not added to SVN yet.
They go here: Caveman2Cosmos\Assets\XML\Buildings
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