Caveman 2 Cosmos

That's an awful suggestion. ChatGPT isn't a coding tool. It is, as the name suggests, a machine learning algorithm chat bot that attempts to produce outputs mimicking its training dataset. It doesn't understand anything of what it outputs.

That means that if you ask it to write code, it'll produce something that looks like it might work, but will have very subtle errors in the logic that you might overlook when reviewing it. That makes it actively worse than just googling for code snippets from authors of dubious skill, because they at least make errors that are obvious. ChatGPT is banned from StackOverflow for exactly this reason. Literally nobody should be using ChatGPT to generate code that they actually intend to use even after reviewing it.
 
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Version 43 is released!

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And you thought you were going to have some spare time on your hands. Lol.
 
I posted some summary of that thread in the first portion of the Player's Guide as well. There are some things needing deeper updating there but time is of essence here.
 
I'm going back to 42.1 because going to war is impossible now. I have taken 3 cities and that civ has not lost 1 bit of the territory it had before that war started. Maybe going to war should not be easy, but this is going too far. Until it gets fixed or changed I'm staying with 42.1.
 
I'm going back to 42.1 because going to war is impossible now. I have taken 3 cities and that civ has not lost 1 bit of the territory it had before that war started. Maybe going to war should not be easy, but this is going too far. Until it gets fixed or changed I'm staying with 42.1.
There should be a decay of culture if they can't keep adding culture to those plots. And if you're on fixed borders, I THINK you should be able to claim the plots with military units early IIRC. AKA, give it some time. You may take cities but it takes time to convince the citizens they are yours rather than the original Civ's.
 
I'm going back to 42.1 because going to war is impossible now. I have taken 3 cities and that civ has not lost 1 bit of the territory it had before that war started. Maybe going to war should not be easy, but this is going too far. Until it gets fixed or changed I'm staying with 42.1.
END the war - you'll see (or should see) a "miracle", lol.
This is my mistake on Pit's map - I kept the war status in order to get warnings whenever any stray units showed themselves near my borders, but that was a mistake,
Their residual culture was kept in place, even though they (in hindsight) didn't even have any UNITS surviving.
When I had the random (but brilliant in hindsight) idea of actually ENDING the war status (I wanted this in order to check the effect on my economy), the entire residual culture... disappeared.
As did the civs themselves, lol.
It's clearly a bug, but the solution is quite straightforward - just END the war, lol.
 
END the war - you'll see (or should see) a "miracle", lol.
This is my mistake on Pit's map - I kept the war status in order to get warnings whenever any stray units showed themselves near my borders, but that was a mistake,
Their residual culture was kept in place, even though they (in hindsight) didn't even have any UNITS surviving.
When I had the random (but brilliant in hindsight) idea of actually ENDING the war status (I wanted this in order to check the effect on my economy), the entire residual culture... disappeared.
As did the civs themselves, lol.
It's clearly a bug, but the solution is quite straightforward - just END the war, lol.
I'll go back in and try that and see what happens.

Edit: That did not work. Back to 42.1 I go. Hopefully they fix this for 44 or re release 43 when it's fixed because Im NOT messing with the SVN.
 
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I'll go back in and try that and see what happens.

Edit: That did not work. Back to 42.1 I go. Hopefully they fix this for 44 or re release 43 when it's fixed because Im NOT messing with the SVN.
Two possible reasons (and one possible my mistake):
0. You didn't kill the civ, but I somehow read it as if you did. If it still has other cities, OF COURSE, it wouldn't help. I was talking about ALREADY TECHNICALLY DEAD civs.
1. You didn't kill everyone yet. The difference from above would be in case you have the option to "Kill Them All", as in ALL UNITS. I'm playing Pit's scenario, where this IS the case, and WORKS.
2. Maybe you need to spread at least some of your culture all over those plots. As in, having ANY amount of culture on a plot, works - but having NO culture at all, doesn't. This needs checking.
 
Two possible reasons (and one possible my mistake):
0. You didn't kill the civ, but I somehow read it as if you did. If it still has other cities, OF COURSE, it wouldn't help. I was talking about ALREADY TECHNICALLY DEAD civs.
1. You didn't kill everyone yet. The difference from above would be in case you have the option to "Kill Them All", as in ALL UNITS. I'm playing Pit's scenario, where this IS the case, and WORKS.
2. Maybe you need to spread at least some of your culture all over those plots. As in, having ANY amount of culture on a plot, works - but having NO culture at all, doesn't. This needs checking.
It sounds like this is by design then to force players not to go to war. If it is I'm done with C2C.
C
 
It sounds like this is by design then to force players not to go to war. If it is I'm done with C2C.
C
Nope, its vanilla game option - you can turn off "requires complete kills" or something like that, so you just need to eat all cities.
 
Nope, its vanilla game option - you can turn off "requires complete kills" or something like that, so you just need to eat all cities.
He(?) hasn't specified using that game option, though.
If he is, then my answer stands (both parts).
If he isn't, my OTHER answer stands.
We need him to confirm it either way, though.
 
Nope, its vanilla game option - you can turn off "requires complete kills" or something like that, so you just need to eat all cities.
The point is that in 42.1 and earlier taking a city meant erasing some of thier culture when you took it. Now apparently you have to take the entire civ out to get any territory at all. No more taking 1 or 2 cities, getting peace to recover, then going back to war. It's all or nothing now it seems.
 
The point is that in 42.1 and earlier taking a city meant erasing some of thier culture when you took it. Now apparently you have to take the entire civ out to get any territory at all. No more taking 1 or 2 cities, getting peace to recover, then going back to war. It's all or nothing now it seems.
Sounds like critical bug, report it here
Upload user settings and save, user settings are in caveman2cosmos folder.
 
Sounds like critical bug, report it here
Upload user settings and save, user settings are in caveman2cosmos folder.
I'll do that soon, but the issue may be because it is a savegame from ver 42.1. It's possible that something went wrong during the over write process. I went to the world builder on a game I started with 43, put enemy cities right near me and then took them. They kept their territory until I ended the war. After that the enemy culture slowly started to disappear a little each turn until it was gone. If THAT is by design I can play with that I think.

Edit: It is almost certainly an old save game issue. I just went back into a game started on 43, put more enemy cities down, took them and waited. Even with the war still going their culture slowly disappeared. It's looking like new games will work right on 43
 
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I'll do that soon, but the issue may be because it is a savegame from ver 42.1. It's possible that something went wrong during the over write process. I went to the world builder on a game I started with 43, put enemy cities right near me and then took them. They kept their territory until I ended the war. After that the enemy culture slowly started to disappear a little each turn until it was gone. If THAT is by design I can play with that I think.
I
Save being from V42.1 isn't that big issue, but yeah looks like culture shouldn't be locked up during war.
 
I'm going back to 42.1 because going to war is impossible now. I have taken 3 cities and that civ has not lost 1 bit of the territory it had before that war started. Maybe going to war should not be easy, but this is going too far. Until it gets fixed or changed I'm staying with 42.1.
Culture decay is a bit too slow it seems, strange that no one complained about it in the months we were in a develeopment freeze.
A v43.1 will be released as a small patch within a month or two, I think I'll make it so that culture decay is heavy for player cultures that did not add any culture to the plot in a turn. I think the slow decay is to avoid borders changing too quickly if one of two cities of the same player that contribute to a tile gets captured/razed. @Blazenclaw maybe you can expand on why culture decay so slowly since you rewrote the culture mechanic?
 
Maybe the decay rate could be proportional to the amount of culture in the space, if that isn't the case already?
 
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