Cool. Good to know.Gatherers are always used up when they build improvements. But not when they build routes.
Naval ones and a few special types but not the usual core worker types, no.Cool. Good to know.
None of the later workers types get used up, right?
Mastery Victory is on by default. It is a score-based victory condition in that victory is only decided at the end of the calendar c. AD2500. It also invalidates all other victory types.Ok. I guess no one knows what could be causing this.
I have a different question now.
I defeated all the other civilizations in my game, in the Prehistoric Era, but it doesn't end so I can see my score.
It says I have 100% of the population. I conquered all of the Capitols (all civs only had 1 city). I control all of the wonders.
I went into worldbuilder and I see no other civs remaining.
I do see 3 animal sects, the Neanderthals and Insectoids listed.
I hope C2C doesn't really expect us to kill all of the animals on the planet?
Also, If the civs are all gone in the Prehistoric Era, even before the Neanderthals appear (I am guessing the do eventually), I hope we don't have to go all the way to the later Eras to defeat these Insectoids to get a score also.
If it is possible, can we check a box to permit our game to end when the Civs are all defeated?
Hey, I experienced an odd thing.
I obtained a Captive - military, from defeating a barbarian and brought it back to my Capitol. One of the options on what to do with it says it can provide 90 food to the city for setting them free. I needed 232 food to hit pop 4 and had 3 Captives, so I used them for the food option.
Instead of me getting 270 food, I noticed (on the last one) that I was only getting 5 food for setting them free.
Is this WAI? If so, what could be causing this? What do I have to do to get the full 90? There is no mention on the Captive of needing Cannibalism for example.
Also, I have been seeing all of my opponents strength grow. Some are at 0.5, 0.4 and even 0.3 to me. So I started making more units to catch up. Yet, when I look at the Power graph, it shows me way ahead of everyone else. Which indictor is correct? Why is the other so far off?
I have 9 Obsidian Swordsman, 3 Obsidian Axemen and 3 Slingers. Most are out gaining xp from animals.
Ahh. That makes sense. I have played other mods, such as Realism Invictus and it was the other way around by default.0.5 in green means they have 0.5 of your power. There is a BUG option to specify 'which way round' these ratios are.
Investigation is a %age, and not a very big one. When it succeeds, the criminal becomes Wanted (status promo); only Wanted crims can be arrested.Hi
I have trained 3 watcher units and have chosen investigation, and after a while i have seen at the city screen 1 criminal, when i moved the mouse over the Defense.
Why i didn't see at any of the watcher units the capture criminal button?
I don't know how power is calculated. Frankly it's likely to be bugged (in the past - and perhaps this continues - Great Generals used to inflate it until they were used). I can only suggest that there is a BUG option for which 'way round' that ratio is, so sometimes 0.9 means they're 10% weaker than you.Okay thank you.
One more thing, i dont understand is, that i have got around 120 units, my neighbor has got around 40 units only, and around same units.
So he doesn't have much more advanced units, but the power graph still shows him stronger, our strength ratio is 0.9.
How is it possible?