CBP Multiplayer Game Re-Syncs Constantly

I could hard-code it in the DLL but that means no tweaking without recompilation.

Edit: ideally the changes I've made in the latest beta would resolve this barbarian BS but who knows...for the record, they've always been the root of desyncs in civ5.
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Just curious: how do people play MP in NQ mod? They play with 6 players from all over the world with barbs without any desyncs. Last time we tried it was unplayable in VP

On the culture topic: maybe just add another option in the menu, like "+X culture for authority (recomended to use if barbs are disabled)". It is sort of ugly, but i'd be finme with it if it works
 
NQ mod is more about little tweaks to Civ 5 technologies and policies. Vox Populi is like a entire different game (lot of things can be the source of desyncs, it's hard to test, i guess)
 
NQ mod is more about little tweaks to Civ 5 technologies and policies. Vox Populi is like a entire different game (lot of things can be the source of desyncs, it's hard to test, i guess)
I know that, but the poiint was that barbs are the cause
 
Just curious: how do people play MP in NQ mod? They play with 6 players from all over the world with barbs without any desyncs. Last time we tried it was unplayable in VP
Do they? I do not participate, but I remember thinking that they played mostly 1v1 on small maps and things like that. I have played several games until finish with barbarians in 2-player games + 4 AI + 12 CS on smaller maps, using VP, with only a few desyncs during the game (mostly during big wars) and nothing game-breaking.
 
Just curious: how do people play MP in NQ mod? They play with 6 players from all over the world with barbs without any desyncs. Last time we tried it was unplayable in VP

On the culture topic: maybe just add another option in the menu, like "+X culture for authority (recomended to use if barbs are disabled)". It is sort of ugly, but i'd be finme with it if it works

a.) they still get desyncs from time to time
b.) the bugfixes in VP revealed some deep issues with how network syncing for stuff like barbs - these bugfixes were necessary for single player but harmed multiplayer.
 
a.) they still get desyncs from time to time
b.) the bugfixes in VP revealed some deep issues with how network syncing for stuff like barbs - these bugfixes were necessary for single player but harmed multiplayer.
Changing the topic slightly, may I ask if you know why Civilization 5 is so buggy when playing multiplayer? Is it simply badly programmed or something like that? Mods don't really seem to affect it from my experience, we generally have desyncs and crashes regardless of modding or not.

I honestly have no idea how it works, but I am under the impression that games like e.g. Age of Empires/Mythology with real-time full 2D free positioning of the units would be more network intensive than the checkerboard-like maps in turn-based Civ5, and I have very few issues playing AoE or AoM 2-4 multiplayer games with lots of IA, it only hangs for a few moments sometimes.

On another note, does anyone know if Civ6 is any better in this regard?
 
Changing the topic slightly, may I ask if you know why Civilization 5 is so buggy when playing multiplayer? Is it simply badly programmed or something like that? Mods don't really seem to affect it from my experience, we generally have desyncs and crashes regardless of modding or not.

I honestly have no idea how it works, but I am under the impression that games like e.g. Age of Empires/Mythology with real-time full 2D free positioning of the units would be more network intensive than the checkerboard-like maps in turn-based Civ5, and I have very few issues playing AoE or AoM 2-4 multiplayer games with lots of IA, it only hangs for a few moments sometimes.

On another note, does anyone know if Civ6 is any better in this regard?

Yes. Bad programming. It's an outdated model of networking to begin with, and has no fallback safety measures for individual values getting out of sync without doing a full resynchronization.

The thing about civ is that it seems simple (just 5 cities, or 10 units, or 3 players, etc. etc.) but each of those objects has hundreds or thousands of variables tied to them (with map location actually being on the least-complex end!). If any of those values is out of sync...full resync.

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This is one point regarding the barbarians in multiplayer games, what about the other things? e.g. Hunnic UA: defeated Barbarians in camps join you; Aztecs UA: receive gold and faith whenever killing units.

I can not remember anything else right now that would be affected by no barbarians in the game. I will try searching if I find anything else.

EDIT: Songhai/Askia UA: triple gold from pillaging encampments.

EDIT2: Hunnic UA also has the bonus of capturing barbarians with mounted/armored melee units. This stacks very nicely with the encampment capture, in fact there is always a high chance (~60%) of capturing an unit and gaining another one after killing the unit and clearing the camp with a mounted melee unit.
 
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Changing the topic slightly, may I ask if you know why Civilization 5 is so buggy when playing multiplayer? Is it simply badly programmed or something like that? Mods don't really seem to affect it from my experience, we generally have desyncs and crashes regardless of modding or not.

I honestly have no idea how it works, but I am under the impression that games like e.g. Age of Empires/Mythology with real-time full 2D free positioning of the units would be more network intensive than the checkerboard-like maps in turn-based Civ5, and I have very few issues playing AoE or AoM 2-4 multiplayer games with lots of IA, it only hangs for a few moments sometimes.

On another note, does anyone know if Civ6 is any better in this regard?
From my observations and from what I gather from these threads Civ 6 is a much better multiplayer environment. This is one place where Civ 6 shines above Civ 5.
 
From my observations and from what I gather from these threads Civ 6 is a much better multiplayer environment. This is one place where Civ 6 shines above Civ 5.
That's excellent news, thank you for the heads up. Now we just have to wait for VP in Civ6, before buying it (no problem waiting). :D
 
From my observations and from what I gather from these threads Civ 6 is a much better multiplayer environment. This is one place where Civ 6 shines above Civ 5.

Yep, definitely. MP in civ 5 feels like an afterthought (which is crazy, as it's built on civ4's DLL and civ4 MP was solid).

G
 
This is one point regarding the barbarians in multiplayer games, what about the other things? e.g. Hunnic UA: defeated Barbarians in camps join you; Aztecs UA: receive gold and faith whenever killing units.

I can not remember anything else right now that would be affected by no barbarians in the game. I will try searching if I find anything else.

EDIT: Songhai/Askia UA: triple gold from pillaging encampments.

EDIT2: Hunnic UA also has the bonus of capturing barbarians with mounted/armored melee units. This stacks very nicely with the encampment capture, in fact there is always a high chance (~60%) of capturing an unit and gaining another one after killing the unit and clearing the camp with a mounted melee unit.

Even with those nerfs, Songhai, Huns and Aztecs are considered among the best civs in multiplayer. They don't need help specifically.
 
Even with those nerfs, Songhai, Huns and Aztecs are considered among the best civs in multiplayer. They don't need help specifically.
Not sure I agree with that line of thought. Authority is also one of the best social policies in multiplayer without barbarians (arguably the best if you plan on conquering everyone), for me that does not remove the merit of a buff when part of its usefulness is eliminated when barbarians are removed. Exact same thing with the civ UAs, in my opinion.

Would changing civ UAs in these conditions be harder than the social policies?
 
Yep, definitely. MP in civ 5 feels like an afterthought (which is crazy, as it's built on civ4's DLL and civ4 MP was solid).

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Which is why I don't get down on Firaxes about Civ VI being brain dead, from a corporate tech support standpoint it's more important to have a stable multiplayer environment then a better AI.
 
Not sure I agree with that line of thought. Authority is also one of the best social policies in multiplayer without barbarians (arguably the best if you plan on conquering everyone), for me that does not remove the merit of a buff when part of its usefulness is eliminated when barbarians are removed. Exact same thing with the civ UAs, in my opinion.

Would changing civ UAs in these conditions be harder than the social policies?
I disagree. I use tradition and progress more than authority in multiplayer, even when conquring. Authority isn't useless, but it's certainly not good enough. It's too slow early with barbs off.
 
Which is why I don't get down on Firaxes about Civ VI being brain dead, from a corporate tech support standpoint it's more important to have a stable multiplayer environment then a better AI.

Sorry, but I disagree 100% for games like civ. I'd stand to bet that 9/10 players play civ single player. If you can't make a competent AI for a turn-based strategy game (where an AI with computational time to spare should shine), you should hire better AI programmers (like me!). :)

G
 
I disagree. I use tradition and progress more than authority in multiplayer, even when conquring. Authority isn't useless, but it's certainly not good enough. It's too slow early with barbs off.
I somewhat understand your position, but I disagree with you as well. Authority is "good enough" in general in my opinion, it just under-performs without barbarians when compared to with barbarians when being unlocked before other trees at the very early game (similar thing with other civ UAs in different situations). Authority has several good things outside of the bonus of culture when killing barbarians, that is just one bonus at the very early game. Authority is not always the best first unlock with policies, I frequently go Progress/Tradition a bit before unlocking Authority as well, it is more reliable.

In addition, I thought the reason for proposing this change was due to mechanics under-performing in certain situations or being effectively rendered useless without barbarians, not if they are "good enough" or not.

Just to make it clear, I am in favor for this change to Authority unlock bonus, I am not disputing that. I am just arguing that we could discuss other things that are directly affected by the "No Barbarians" setting as well, even if on a different scale.
 
Sorry, but I disagree 100% for games like civ. I'd stand to bet that 9/10 players play civ single player. If you can't make a competent AI for a turn-based strategy game (where an AI with computational time to spare should shine), you should hire better AI programmers (like me!). :)

G
90% are single player. then I misspoke, My personal experience as a communication software engineer for a major bank (our system had to guarantee delivery of messages passing through) were you get called at 3:00 AM about communication glitches. I can say one thing good AI people are expensive and that I think is the reason for brain dead AI, (the window dressing sells)
 
90% are single player. then I misspoke, My personal experience as a communication software engineer for a major bank (our system had to guarantee delivery of messages passing through) were you get called at 3:00 AM about communication glitches. I can say one thing good AI people are expensive and that I think is the reason for brain dead AI, (the window dressing sells)
That's probably one reason, but when it comes to gameplay it's not as if the AI is the only issue. From my point of view it's as if there's a company policy to not get bogged down in development once all the concepts are pushed. It's only gotten worse since they don't even work with modders like they used to.
 
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