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CCM3 Epic Mod

moorsknight, welcome at CFC :band:[party] and thank you very much for your kind words about CCM 3 and C3X and your report. :)

In the next version of CCM 3 after some tests I have reduced the mapsize for 31 civs to 230x230. On my new pc the late game turn times on 250x250 maps with 31 civs are massively reduced.
its ok you are welcome Civinator, so with a new pc you are saying with high specs i assume, turns are reduced right?
 
so with a new pc you are saying with high specs i assume, turns are reduced right?
Yes :yup: I played the CCM3 succession game Scandinavia for myself and had very long turntimes in era 3 with my old pc and with my new pc those turntimes were reduced massively. Even the loading times when starting CCM 3 are much quicker with my new pc.
 
Yes :yup: I played the CCM3 succession game Scandinavia for myself and had very long turntimes in era 3 with my old pc and with my new pc those turntimes were reduced massively. Even the loading times when starting CCM 3 are much quicker with my new pc.
Civinator, ty for your answers, I have a i7 9th generation cpu and a gtx 1650 gpu and 16 ram and an ssd , I assume you have i9 cpu, now in mygame i noticed that turns t ime is reduced massively after the big war between greece and their allies and korea and their allies on the other hand has ended , it was there a l ot going i guess..But it is dramatic reduction from around 2000 seconds to 200 seconds.

ALthough there are still wars and alot going on t he time has drastically fell down;, I think because i did something just trying to confirm, when I went t othe civconquest processus and to affinities i unchecked all threads and left only two maybe thatsthe cause, not sure though

theses are some screenshots of my southern borders

https://ibb.co/dwk9FB9X


suiz or panaam canal projetc which i failed to make until now
 
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Civiniator hello how is your day going? I am going toreport another thing that happend to one of my cities it said that the nuclear plant malfunctioned and thoushands of deads as casualties and alot of polluted tiles emerged around the city, although i dont have nuclear plants am still usin cavalries hahaha the only plant i have in that city is steam engine

it happened again now

is it a bug or a natural behviour?
 
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The steam engine is an early plant, too - and it can explode.

Steam Engine.jpg


Unfortunately in the civilopedia entry the hint, that the steam engine can explode is missing. I think in a former version of CCM this hint in the civilopedia was there, but has been lost by reworks of the civilopedia. Thank you very much for reporting that error. :)

The hint about the danger of explosion will be added to the civilopedia and the text in the script file when such an explosion happened, will be rewritten so it sounds less dramatic.
 
something else inoticed in civlipoedia only steamroller and bulldozer can make railroads, but actually even normal workers can build it when automated
 
something else inoticed in civlipoedia only steamroller and bulldozer can make railroads, but actually even normal workers can build it when automated
Yes, C3X unfortunately was not excluding that catch 22 for building railroads by normal workers. therefore in the next version of CCM 3 all workers can build railroads normally again.
 
Yes, C3X unfortunately was not excluding that catch 22 for building railroads by normal workers. therefore in the next version of CCM 3 all workers can build railroads normally again.
Good job and good luck with next ccm version,
btw am streaming the game if you ever want to jump in and watch me diying xd my twitch is moorsciv
 
Hello civinator, I have another question, in my game iforgot to check capture the flag the thing that makes the escort convoys work properley to get the money from them, i have tons of convoys now, do they cost anythin i mean support as a unit?
 
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