CCTP compatibility with additional whoward69 mods

blindmouse

Chieftain
Joined
Jun 28, 2009
Messages
46
has anyone run into issues with using the additional mods for the whoward69 DLL such as extended city working distance, 3 units per city or 5 units per hex, etc.?
 
We already have a bunch of whowards mods included (like extended city working distance i.e).

You can find them under CCTP/Dll Suppurt.

There should also no compatibility problem witht the extra units per tile mod.
 
How do i activate them? Especially the one you mentioned?

???

They are all activated, if you would like to play with Whowards mods not inlcuded under CCTP/DLL_Support then you need to download and activate them manually.
 
Ah, ok. Are no nukes, 3 units in city and city bombardment range compatible with CCTP?
 
Ok, thats cool. About the extended city working distance, i wasn´t able to get it to work in prehistoric. What are the prerequisites?

Edit: the GlobalCityWorkingDistance in DLL Support was set on 3. Changing it to 4 didn´t work. Is it because of missing preqs or does it too need to be activated extra?
 
Ok, thats cool. About the extended city working distance, i wasn´t able to get it to work in prehistoric. What are the prerequisites?

Edit: the GlobalCityWorkingDistance in DLL Support was set on 3. Changing it to 4 didn´t work. Is it because of missing preqs or does it too need to be activated extra?

The only 3 i can find in this file is this.

Code:
<Update>
			<!-- Buy/Work tile maximum distance from city centre (default is 3) -->
			<!-- Min value is 2, max value is 5 (these are hard-coded in the DLL) -->
			<Where Name="MAXIMUM_BUY_PLOT_DISTANCE"/>
			<Set Value="3"/>
</Update>

Do you mean this?
 
Its also no the working distance, it defines the ability to buy plots.

Iam very sure that it will work.
 
I think i understand something wrong. I tested whowards cityworkingdistance ontop af your mod. Again i could work only 3 rings. Then i checked his file and found this:"Traits, techs, policies and buildings can increase this value for specific civs and specific cities". Since i was testing with Brits in Prehistoric, that might be the reason. So, other than by playing India and building that one wonder, can i work 4 rings?
 
I think i understand something wrong. I tested whowards cityworkingdistance ontop af your mod. Again i could work only 3 rings. Then i checked his file and found this:"Traits, techs, policies and buildings can increase this value for specific civs and specific cities". Since i was testing with Brits in Prehistoric, that might be the reason. So, other than by playing India and building that one wonder, can i work 4 rings?

There are some policies and buildings that also increase the city working distance.
 
If I recall correctly your city working distance is also determined by population. In a CCTP game several months ago, I think once my cities reached 40-60 pop, I was able to work out to 4 tiles. I don't think it was policy or building based as there was 20-40 turns between when each city was able to work out to 4 tiles.
Not so sure about this actually - I just checked GlobalCityWorkingDistance and nothing in there seems to indicate a relation between population and city working distance.
 
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