CCTP Electricity

Gilgamesch

Ancient Alien
Joined
Dec 15, 2010
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good old germany
Thought a new thread for discussion, future testing, and reporting of "Electricity" for CCTP could be usefull.

Basic idea

With the discovery of the technology Electricity, the player will be aware of the power of energy and will have the ability to create Electricity.
This new resource Electricity is needed to build most of the modern and future buildings.
Also some units will need Electricity, but only the power intensive ones;)
The policies you will choice in the modern and future area, will also affects your Electricity level and while adapting some policies, you will get the ability to build some special building who provides Electricity.
The resource Electricity is a strategic resource and can be traded with other nations.

To do

Well it needs testing and then rebalancing...


So this is all for the moment and it was not my idea, there are a lot of fanatics who discussed it and also a mod is avaible on the steamworkshop G & K Electricity.

So what you say, any comments and suggestions are welcome
 
New Buildings:

>Solar Tower< Needs nearby desert provides Electricty.

>Wind Turbine< Needs aluminum to be build, provides Electricty.

>Coal Plant< Needs could and to be build, provides Electricty. Should create unhappiness in the city it was built.

>Bio Plant< Needs the policy ecology to be build, provides Electricty.

>Thermal Plant< Needs a nearby mountain to be build, give 2+ yield production for mountains and provides Electricty.

>Offshore Windparc< City must build on the coast and it requires aluminum and iron ,provides Electricty.

Other vanilla buildings will get updates to provide also Electricty.
 
reserved:crazyeye:
 
Yes, this is a great idea,you should make it so certain buildings require electricity, and they stop working if something happens to their power supply, you could make a way for one city to be able to "trade" electricity to others and create a sort of power grid. You could even have power outages if you guys ever add a natural disaster system.
 
Yes, this is a great idea,you should make it so certain buildings require electricity, and they stop working if something happens to their power supply, you could make a way for one city to be able to "trade" electricity to others and create a sort of power grid. You could even have power outages if you guys ever add a natural disaster system.

Nice ideas you have there, i thought earlier about some of them. The problem here is, most of your ideas need lua coding and this is really a problem.
For example when you have some buildings who needs electricity, and then you loose all elecricity, there is no xml mechanic who create a malus. This is different for units, there is a malus.
So anyone of the great lua coders outthere could maybe give us some tipps, that we can try out on our own luck, but thats another story.
 
Ok my last testing game is over. The amount of electricity you get due buildings must lowered. All is running well, no problems or conflicts.
But i bet this will first implented when BNW comes out.
So many ideas and projects are ruining my time.
So please keep cool for my late response.:lol:
 
Ok have it fully implented (units are only missing) with BNW.
Some tweaks here and there, the Ai will now only trade Electricity with Future techs.
Iam tryng to create some lua code that will allow the ability to trade Electricity after you have build some building, or even better but i dont know if i can do this, via resolution in the worldcongress
 
Short question, should electricity on the long road also placed as a resource on the map?

Any thoughts?

I mean like very sparse, affecting buildings and so on.
 
Short question, should electricity on the long road also placed as a resource on the map?

Any thoughts?

I mean like very sparse, affecting buildings and so on.

Perhaps a tile improvement that workers can build, it could work on one of the added resouces that are used for later tech's.
 
Whats about a league project, all 3 winner will get a building and this provides electricity?
Maybe some little building related boni per winner.
 
How about geothermal pockets later on in the research tree, which provides energy without adding unhappiness or maintenance?
 
Any plans on making Electricity power plants that uses Coal and Oil? I was running out of electricity rather quickly in my last play through.
 
Any plans on making Electricity power plants that uses Coal and Oil? I was running out of electricity rather quickly in my last play through.

There are new power generating buildings comming.
Until then you can change the ammount of electricy provided by buildings. For this go to CCTP tweaks ,open CiV_Res_Energie (with editor)

Spoiler :
<Building_ResourceQuantity>
<Row>
<BuildingType>BUILDING_COAL_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>5</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_SOLAR_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>4</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_HYDRO_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>8</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_NUCLEAR_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>14</Quantity>
</Row>
</Building_ResourceQuantity>

This sets the ammount of electricity, this is also save game compatible.
Just alter it and you have more electricity.

The only thing neeed for the new buildings are 2 or 3 icons, but this is a little problem.
 
Have you thought of making Wave-powered electrical plants as improvements on coasts or as a building for cities with coastline(s)?
 
Have you thought of making Wave-powered electrical plants as improvements on coasts or as a building for cities with coastline(s)?

Not the improvements (have to look what can b done via xml) but a Ofshore Windpark is on my list, requries iron and aluminium.
 
Should a policy allow 1 or more electricity per city?
While talking about policies, i bring back my policies grands buildings lua addon.
I was working on something before BNW heads up.
 
Ok after including new buildings and overlook the ammount of electricity in some games , i will implent electricity for units.

Any thougts here what kind of units needs a electricity requirement?
Sure i did it before, but would like to here your opinion.
 
I think the future military units should require fusion power cells instead of electricity.
 
I think the future military units should require fusion power cells instead of electricity.

Fusion power is only one way of generating electricity. So you *could* have fusion power plants to generate it. To Gilgamesch, I think that we should use Lua to allow the creation of power-plant improvements (offshore wind turbine, wave turbine, etc.) and change the amount of energy resources based on distance (because the amount of power goes down with distance). Allow for different power line improvements (if it is possible to have multiple improvements or routes on a tile with Lua) with different wire radii and distances from cities also affect power. Remove all of these effects with a new power line becoming available at superconductors.
 
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