I started another game in Ancient Era (the same civ, the same level).
Other civilizations get very quickly a lot of menpower (40)
and electricity! (20) (some civs had twice as much while having only one city, 6 population). I guess it´s not right.
I´ve noticed that
Pantheons don´t include new resources, if "Holy Resources" gives 2 Faith for each luxury resource then you should change "Stone Circles", "Tears of the Gods" etc that give Faith for only 1 or 2 resources (unless you´ve already changed it).
"Holy Resources" is too powerful in my opinion, because there is much more resources than eg. great person improvements.
"Initiation Rites" and "Midas" seem to be the same but with different amount of gold.
Kaballa is to precious to be a Founder believe. (it´s something worth of striving for, like only available with Reformation)
I remember in the older version of the mod there was a very good solution
(small icons) for the buildings panel in the city view as well as for
strategic resources (a list similar to one with luxury resources). You should bring these back or else UI is going to be cluttered.
Wolves sound as if they were
firing guns.
What can the laber do? Because I couldn´t use it at all until I upgraded him to Worker.
The game keeps crashing at a certain turn so I start a new one: the Maya, Immortal, Classical Era
Great Explorer - if u could add
automatic exploration mode for him it would be awesome. Secondly, I think it is
too powerful as you can keep discovering the map with them throughout all the gameplay. I propose giving them
damage every turn (similarly to Slaves from the Slaves mod) so that he perishes after 20 turns (or let him heal and then he would die after let´s say 5 turns without healing). Why? Cause if u get him early in the game (Pacal) you will have a significant advantage discovering all the city-states and hence receiving lots of money. btw. there is a mod
Exploration continued that offers upgrades for scouts in later eras.
hmm, only 5 turns later I´ve got another great person due to the
Maya Long Count Bonus… then 7 turns later again! it keeps being too frequent (and it´s Standard pace)
I got a
Bonus Belief with Pacal. Normal?
I could
BUY a WONDER (Palace)! Quite cheaply
Landed Elite policy should not be available so easily (how about making it a bonus after getting all the policies form the Tradition branch?) or u could make it less powerful. btw. I didn´t play long enough to check but someone made once a nice belief called
Religious Migration that gave 1 population in the capital once we convert a city-state to our religion and another that gave 1 population per converted city-state to a newly settled city. It could be a policy as well. (I can check which mod it was for you).
hmmm, I needed to buy a
DAncing Ent to unlock the majority of wonders…
Cultural Bomb - cool it´s back but maybe it should have only
1 field range as it used to have? unless you incorporate
Cultural Difussion mod with Revolutions (a dependent mod). I don´t see them here and they are nice mods with only one fault that it doesn´t pay to steal fields with a great general cause they would flip back to another civ very soon anyway. Ideally, stealing with cultural bomb would make these fields immune to cultural difussion (i have no idea if this can be done) or would change our civ´s influence on these fields to 100%
Slavery mod - I guess you´ve seen it since there is a familiar-looking tech. I liked the idea that I could capture enemy´s civilian and make it a slave unit.
Other mods you might consider in the future:
mercenary mod (chance to convert defeated enemy to our side),
Diplomacy Mod (production of diplomats that act similarly to great merchants),
Battle Lines (I just wonder if it will work once CCTP is ready, it changes fighting strategy so not everyone may like it but maybe as a checkable option in the setup?),
More City-states luxuries,
Not Another City-States mod (more types of city-states giving eg science or production),
CSunit and Borow Treasure Mod (Allied city states lend us their armies until we lose influence - I liked it cause allied city states didn´t really help during wars being very passive, perhaps you´ve changed it),
Wonder Race (informs us if we are losing with someone building the same wonder) +
Tech Tree Tips (makes bulit wonders disappear from the tech tree),
Unit Path Viewer (useful if we forget where the dudes were going to), I liked
Reforestation mod (which doesn´t work with Tree Growth) for giving a small chance to uncover a resource,
Separate Great People Counters,
Less Damaged Captured Cities (no more than 50%). Also, once I saw (but it didnt work with addons) someone had an idea to bring Civ4´s health and disease issues to the cities. How about
medical units that heal our troops?